[Bf-committers] normal maps, red/green channel inverted

Carsten Wartmann cw at blenderbuch.de
Sat Feb 19 16:51:15 CET 2011


Am 19.02.2011 16:22, schrieb Morten Mikkelsen:
> Hi all,
>
> Blender is exporting normal maps with red and green channel inverted
> relative to the geometry we actually export with our exporters
> and I would very much like to fix this. This would make blender export
> normal maps which are very similar to most tools out there and it would make
> sense to people trying to use them in their own engines.

Good!

> It will be different from maps baked with blender previously but then that

This does mean that old scenes render incorrect? Just to clarify. Or 
will there be some "compatibility switch"?

Carsten

> Kaito has asked me to ask you guys if you are ok with it?

Who's that guy hanging around there all the time? ;-)

-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html


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