[Bf-committers] normal maps, red/green channel inverted

Carsten Wartmann cw at blenderbuch.de
Sat Feb 19 16:51:15 CET 2011

Am 19.02.2011 16:22, schrieb Morten Mikkelsen:
> Hi all,
> Blender is exporting normal maps with red and green channel inverted
> relative to the geometry we actually export with our exporters
> and I would very much like to fix this. This would make blender export
> normal maps which are very similar to most tools out there and it would make
> sense to people trying to use them in their own engines.


> It will be different from maps baked with blender previously but then that

This does mean that old scenes render incorrect? Just to clarify. Or 
will there be some "compatibility switch"?


> Kaito has asked me to ask you guys if you are ok with it?

Who's that guy hanging around there all the time? ;-)

Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html

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