[Bf-committers] Fluid particles refactoring
mfoxdogg at gmail.com
Fri Feb 18 23:57:39 CET 2011
i don't like how size is now being used as ui tend to use "size deflect"
with some random size which means if i increase the size, hence the
radius then the particles will float above the collision object.
On Sat, 2011-02-19 at 00:23 +0200, Janne Karhu wrote:
> I've been refactoring the fluid particles recently, and before I actually
> start getting ready to commit this I'd like to get some feedback on my
> current progress and ideas.
> And yes I do know that this will break old simulations, and that you book
> writers have to do some pages all over again, but my sincere intention is
> a better user experience with the particle fluids, so please forgive me.
> I'll gladly read and respond to feedback either here or in the post
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