[Bf-committers] Cast ray shadows option

Ρυακιωτάκης Αντώνης kalast at gmail.com
Thu Feb 17 18:16:24 CET 2011


There are times when you want an object to be traceable(for reflection for
example) and not cast shadows(For instance, skyboxes) and there is no way to
do this right now. Would an introduction of a Cast ray shadows option be a
good-feasible idea?


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