[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lusque).

Matt Ebb matt at mke3.net
Thu Feb 17 12:06:11 CET 2011

On Thursday, February 17, 2011, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
>  It makes perfect sense if you know how it works

it doesn't make perfect sense and it never did in 2.4 either. The
reason for this is that it's impossible to make a ui for this that is
clear, usable and understandable because the internal system that it's
supposed to be representing doesn't make sense. The current material
node system is a dysfunctional mess and no amount of button
rearranging is going to fix that or make it any easier to understand.

Better to keep it how it was and at least retain some semblance of
organisation and work on fixing the problem where it should be fixed
rather than continuing to change things around for no clear
improvement when things are supposed to be stabilised.


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