[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [34914] trunk/blender/release/scripts/ui/ properties_material.py: Commit patch [#25939] material panel proposal by Ervin Weber (lusque).

Carsten Wartmann cw at blenderbuch.de
Wed Feb 16 22:15:40 CET 2011


Am 16.02.2011 20:39, schrieb Thomas Dinges:
> Revision: 34914
>            http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=34914
> Author:   dingto
> Date:     2011-02-16 19:39:45 +0000 (Wed, 16 Feb 2011)
> Log Message:
> -----------
> Commit patch [#25939] material panel proposal by Ervin Weber (lusque). Thanks!
>
>> From the patch description:
> "A new panel is proposed to bring togheter all the properties of a material that belong to the render pipeline level.
> Such properties are currently not mixable with node materials, as nodes operate on a shader level."
>
> Commiting this patch as approved in the sundy meeting.

Roadmap: Beta = "Final Feature Set, Ready for Documentation".

Could we now stop changing things? This is not a bug or something that 
stops the now so adulated beginners from using Blender 2.5x.

I mean I take a high risk waiting for stabilisation, which means that 
other authors, who may don't care about correctness, take much of the 
sales just putting a book on the market as soon as possible.

BTW: I am not quite sure if this is all so good placed now, maybe 
technically correct (shouldn't be Shadeless also there?) but I think it 
is possibly not very good for the workflow. I would not search in a 
Render Pipeline Panel for "Transparency" at the first shot. Nor would I 
expect Shadow Casting (Casting Alpha, Cast XXX) options NOT in the 
Shadow panel.

Carsten
-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html


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