[Bf-committers] Material Panel Proposal

M.G. Kishalmi lmg at kishalmi.net
Mon Feb 7 22:52:45 CET 2011


+1 for Alternative 2

I like being able to hide (fold) controls hardly ever being changed.

cheers,
 mario


On Mon, Feb 7, 2011 at 7:55 PM, Thomas Dinges <blender at dingto.de> wrote:
> Hi,
> I like mockup number 1 (with the material_type selector in the header)
>
> Best regards,
> Thomas (DingTo
>
> Am 07.02.2011 19:16, schrieb ervin weber:
>> Hi,
>> thanks for your reply.
>>
>> Your suggestions are good, I also think that it's better to just
>> deactivate some controls.
>> The material type radiobutton has been kept out of the pipeline panel
>> because users might find it more convenient.
>> Even if I find that it would be more logical to incorporate it into the
>> panel.
>>
>> I updated the mock-up after a small user survey on the kino3d forum.
>>
>> Seems that the header icons doesn't appeal to everyone. The fact that
>> the panels disappear, when a material node is not selected, seems to be
>> enough of a hint.
>>
>> I also swapped the node-material field with the material type
>> radiobutton. The point is that the choice changes drastically the
>> node-tree, and as such it's better positioned directly under the
>> material selector.
>>
>> Here is the new mock-up: http://www.pasteall.org/pic/8922
>>
>> However, I'd love to hear what the "UI mafia" thinks about it, or so I
>> was advised in IRC ;)
>>
>>
>>
>> On 04/02/2011 20.51, Xavier Thomas wrote:
>>> Hi,
>>>
>>> As you said it is not perfect but I agree it is a good idea.
>>> My thinking is:
>>> - Do not change the panel organisation acording to what option is selected,
>>> just shade/deactivate some controls
>>> - I would inlude the material type (Surface/Wire/Volume/Halo) inside the
>>> render pipeline panel, leaving just the id selector above the preview.
>>>
>>> good work
>>>
>>> xavier
>>>
>>> 2011/2/4 ervin weber<ervin.weber at gmail.com>
>>>
>>>> Hi all,
>>>>
>>>> I want to show you a proposal for the Material Panels regarding
>>>> handling of nodematerials. Even if it's not the perfect solution, I
>>>> think it's a step in the right direction.
>>>>
>>>> A patch, an image and a py script to test directly in Blender are
>>>> provided here:
>>>>
>>>>
>>>> http://projects.blender.org/tracker/index.php?func=detail&aid=25939&group_id=9&atid=127
>>>>
>>>> What the patch does:
>>>>
>>>> * Adds a new panel: "Render Pipeline Options" bringing together the
>>>>     material properties that belong to the pipeline level. Those are the
>>>>     properties not mixable in material nodes.
>>>>
>>>> * If use_nodes is enabled, it adds a new field under the material
>>>>     selector showing the selected material node, or a label telling you
>>>>     that none is selected.
>>>>
>>>> * If no node material is selected, it hides the panels containing the
>>>>     node material's properties
>>>>
>>>> * If use_node is enabled and a node material is selected, it adds a
>>>>     NODETREE icon in every header of panels containing node material's
>>>>     properties. The panels containing the base-material options remain
>>>>     unchanged
>>>>
>>>> Discussing in IRC I got positive feedback except for the last point.
>>>> Icons in headers are a bit ugly, but the need remains for showing the
>>>> user what properties are of basematerial and what of node material.
>>>> So I welcome better ideas :)
>>>>
>>>> I look forward for your comments, thanks.
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