[Bf-committers] Autorefresh Renderlayers

Ton Roosendaal ton at blender.org
Mon Feb 7 12:45:14 CET 2011


Talked to Daniel in IRC about it; it's about re-render on any change  
in 3D.
That's currently quite tricky, since too much data is being shared by  
render and 3d editing.

It's definitely on our todo, but can't give a fast delivery date yet...


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 6 Feb, 2011, at 13:20, Daniel Salazar - 3Developer.com wrote:

> In the hopes of bringing the compositor closer to an integrated 3D
> environment and tackle the interactivity problem I want to propose
> this feature.
> RenderLayer Auto Refresh (optional per render layer input node):
> https://docs.google.com/drawings/edit?id=1N8MgmeRdjxRv7AcjfQZ1Dexcy5K9axHMTgz1blTYdr4&hl=en&authkey=CITBi5AB
> Now I know it sounds scary but I believe we can leave to to the user
> the task of setting it up in a way that is fast to render (use a
> simplified scene/renderlayer with heavy render features turned off
> etc)
> The above diagram is of course just one example of usage, but I don't
> think this will limit to 2D masking. It could be tracking a 3D mask or
> a complex object (modifiers etc) with ob ID or who knows.
> hope to hear comments from other compo people
> cheers
> Daniel Salazar
> www.3developer.com
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