[Bf-committers] Material Panel Proposal
ervin.weber at gmail.com
Fri Feb 4 20:23:42 CET 2011
I want to show you a proposal for the Material Panels regarding
handling of nodematerials. Even if it's not the perfect solution, I
think it's a step in the right direction.
A patch, an image and a py script to test directly in Blender are
What the patch does:
* Adds a new panel: "Render Pipeline Options" bringing together the
material properties that belong to the pipeline level. Those are the
properties not mixable in material nodes.
* If use_nodes is enabled, it adds a new field under the material
selector showing the selected material node, or a label telling you
that none is selected.
* If no node material is selected, it hides the panels containing the
node material's properties
* If use_node is enabled and a node material is selected, it adds a
NODETREE icon in every header of panels containing node material's
properties. The panels containing the base-material options remain
Discussing in IRC I got positive feedback except for the last point.
Icons in headers are a bit ugly, but the need remains for showing the
user what properties are of basematerial and what of node material.
So I welcome better ideas :)
I look forward for your comments, thanks.
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