[Bf-committers] Proposal: to remove the TexFace options

M.G. Kishalmi lmg at kishalmi.net
Fri Feb 4 08:12:35 CET 2011


+1

especially since painting bumpmaps became popular just recently ;)
 mostly - but not exclusively - beginners are uncertain how to even
set up texture painting
I believe removing the dependence on texfaces would aid here.

@Dalai: very nice proposal, can only second that.

cheers,
 mario

On Fri, Feb 4, 2011 at 6:49 AM, Mike Pan <mike.c.pan at gmail.com> wrote:
> +1 from me as well.  Should make things a lot simpler for beginners.
>
> Mike Pan
>
> On Thu, Feb 3, 2011 at 8:59 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>
>> Hi Carsten,
>> >"- ObColor: I think I used it many times for changing the Mesh color with"
>>
>> As far as I know you can't change the Mesh color, but only the object color
>> with this. The difference is that it can be unique per objects sharing the
>> same mesh and material.
>>
>> ObColor works and will keep working. The question I was bringing is the
>> option ObColor in the TexFace. I would assume this option allows part of
>> the
>> mesh to use ObColor and part to ignore. However, as I said in the proposal,
>> I couldn't make it work (user-wise). I either have the entire mesh with
>> ObColor or without.
>>
>> >"- Maybe it is a bit more work to need materials for all faces which need
>> >a different "Face Mode", since now it is easy, just select one or more
>> >faces, set Face Mode and then Copy Mode."
>>
>> The workflow with materials is similar. Add multiple materials for the
>> obejct (in the material slot) select the material you want, select the
>> faces
>> you want and click assign. The option to "Select" the faces of a specific
>> material is even better than with TexFace because you can actually see the
>> faces that share the same properties (i.e. material).
>>
>> >So I think it have to be possible
>> >to show all the textures in GLSL when following is meet:
>> >- Object has a Material,
>> >- "Face Textures" in Options-Panel is ON
>> Agree with that here. Actually I consider this more to be a bug than a
>> design. Brecht would know better. Have you consider adding this to the
>> tracker? Personally I would love if GLSL could work without materials using
>> TexFace, but maybe that's me being lazy to add "dumb" materials.
>>
>> Thanks,
>> Dalai
>>
>> 2011/2/3 Carsten Wartmann <cw at blenderbuch.de>
>>
>> > Am 03.02.2011 21:56, schrieb Dalai Felinto:
>> > > Dear developers and users,
>> > >
>> > > " Tex Face is part of Blender original design 15 years ago. The
>> > > functionality it brought to the Blender Game Engine is still useful
>> > > nowadays. However its design hasn't changed and it lacks integration
>> with
>> > > other parts of Blender. This proposal is centered on moving the working
>> > > functionalities as sub-options for the Material and remove deprecated
>> > ones."
>> > > http://wiki.blender.org/index.php/User:Dfelinto/TexFace
>> >
>> > Hi,
>> >
>> > for the most I can overlook now (its late here) I am fine with it.
>> >
>> > There are two points where I have some worries (maybe because I need to
>> > think a bit more):
>> >
>> > - ObColor: I think I used it mayn times for changing the Mesh color with
>> > the ObCol Ipo, even making things transparent worked this way. However,
>> > having the Texture Face Mode become more and more obsolete it is maybe
>> > not of much use nowadays? I think in Multitexture (not sure here) and
>> > GLSL it is possible to animate the color directly without ObCol.
>> >
>> > - Maybe it is a bit more work to need materials for all faces which need
>> > a different "Face Mode", since now it is easy, just select one or more
>> > faces, set Face Mode and then Copy Mode.
>> >
>> > There is also another thing I always hated for GLSL Materials: It is
>> > much more complicated to have a Mesh with multiple textures than with
>> > Texture Face. In UV Image Editor you map several textures to several
>> > faces, in Multitexture or Texture Face they are shown in the BGE. In
>> > GLSL you need to assign several Materials to the several faces to get
>> > the same result as in the other modes. So I think it have to be possible
>> > to show all the textures in GLSL when following is meet:
>> >
>> > - Object has a Material,
>> > - "Face Textures" in Options-Panel is ON
>> >
>> > That would be a great help.
>> >
>> > Cheers,
>> > Carsten
>> >
>> >
>> > --
>> > Carsten Wartmann: Autor - Dozent - 3D - Grafik
>> > Homepage:         http://blenderbuch.de/
>> > Das Blender-Buch: http://blenderbuch.de/redirect.html
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