[Bf-committers] Proposal: to remove the TexFace options

Matt Ebb matt at mke3.net
Thu Feb 3 22:38:32 CET 2011

+1 from me, seems much more sensible, and helps to clean up some of
the bizarre behaviour that's lingered over the years.


On Fri, Feb 4, 2011 at 7:56 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> Dear developers and users,
> " Tex Face is part of Blender original design 15 years ago. The
> functionality it brought to the Blender Game Engine is still useful
> nowadays. However its design hasn't changed and it lacks integration with
> other parts of Blender. This proposal is centered on moving the working
> functionalities as sub-options for the Material and remove deprecated ones."
> http://wiki.blender.org/index.php/User:Dfelinto/TexFace
> This proposal tries to address one of the most cumbersome ui/workflow
> designs that affects the Blender Game Engine. For those unfamiliar with the
> TexFace options they are in the Mesh panel when in Edit mode when you have a
> UV Layer. If you don't know what that is then it will probably not affect
> your life.
> However if you use it you may love or hate this proposal. Either way it's
> important to hear your opinion (specially if you oppose to that [more
> specially if you have suggestions to make]).
> Be aware that there is a big problem with backward compatibility here - old
> files relying on TexFace will have to manually have their materials updated.
> Critics, feedbacks, suggestion, or any help are appreciated.
> Dalai
> * all the opinion presented in the proposal and here are personal. I'm
> refrain from using "in my [humble] opinion here" but please consider it to
> be there :)
> www.dalaifelinto.com
> @dfelinto
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