[Bf-committers] Depsgraph proposal

Tobias Oelgarte tobias.oelgarte at googlemail.com
Mon Dec 26 02:32:24 CET 2011


Am 25.12.2011 23:59, schrieb Joshua Leung:
> On Sat, Dec 24, 2011 at 10:58 PM, Tobias Oelgarte
> <tobias.oelgarte at googlemail.com>  wrote:
>> For me this would be the most important things:
>> * Treat bones like own objects. Currently we have this armature A
>> depends on armature B and vice versa problem, even so there isn't a real
>> cyclic dependency. This could also fix the delay between bones from the
>> same armature connected by drivers. Currently it is treated as a cyclic
>> dependency.
> Really, just having finer granularity of the dependency/evaluation
> handling will solve that. No need for talk of bones as true separate
> objects.
I meant it in the sense of finer granularity.
>> * Let an action store the animation for multiple objects at once, not
>> just only for armatures.
> Currently possible, though as default we default to per ID-block. This
> really depends on what ID block that the action is anchored to. The
> article I wrote for proceedings should hopefully really ram this point
> home.
Sorry if i missed that. But which article?
>> * Separate drivers from actions. Currently every action must inherit the
>> drivers from a "driver action" or they won't be working, since they
>> aren't there.
> Wrong wrong wrong wrong wrong! Gah!
>
> Get them IPO's out of your head!
Uhh. When did this change? The last time i tried it i lost my drivers, 
giving me the impression that they would be bound to the actions.
>> * Give the the editors a tool to view the dependencies. They really like
>> to see them to find possible errors, even if it is their own.
>>
> Agreed.
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