[Bf-committers] Color space and alpha issues

gespertino at gmail.com gespertino at gmail.com
Wed Dec 21 20:22:47 CET 2011

uh, oh! Luminescent premul doesn't seem to be possible in Blender either.
The alpha-over node seems to be skipping pixels with alpha=0 from the
second operator.

Troy is investigating the problem and promised a patch for the end of
the day. :-p

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