[Bf-committers] Color space and alpha issues

gespertino at gmail.com gespertino at gmail.com
Wed Dec 21 20:22:47 CET 2011


uh, oh! Luminescent premul doesn't seem to be possible in Blender either.
The alpha-over node seems to be skipping pixels with alpha=0 from the
second operator.
http://ubuntuone.com/4vtqL5bN74wMfsBbl9QkMZ

Troy is investigating the problem and promised a patch for the end of
the day. :-p


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