[Bf-committers] line length / code style.

Bastien Montagne montagne29 at wanadoo.fr
Fri Dec 16 17:13:06 CET 2011

+1 For not-too-long lines, and consistent guidelines in general!

Le vendredi 16 décembre 2011 15:17:17, Sergey Sharybin a écrit :
> Hi,
> I'll agree that having code guidelines will help on keeping code more
> consistent. Don't think existing code should be changed to some general
> rule, but prefer to have newly adding code following the same style.
> Long lines are also better be prevented, imo. They might have sense for
> long URL or code from stubs.c, but in general prefer to avoid long lines
> too. It's easy to do.
> About code guidelines itself.. Not sure which style should be takes as
> base, perhaps any style might be takes as basis, after this we'll write
> guideline in the wiki and can discuss it a bit before declaring it as
> "standard"
> IMO, most important to define would be:
> - Indentation rules (when line is getting split)
> - Comment style
> - Variables naming
> - Variables declaration style
> I've got some guidelines we've been using in some projects (not Blender
> related, it was done before i've joined Blender community). Think i might
> use them as basis, check which style is using by active developers and
> prepare first version of blender code guideline in wiki. Think on monday
> we'll might start discussion of that guidelines draft.
> On Fri, Dec 16, 2011 at 8:34 AM, Campbell Barton<ideasman42 at gmail.com>wrote:
>> This is not high priority of course but once in a while I notice
>> blender has some annoyingly long lines in our own source dir, eg.
>> http://www.graphicall.org/ftp/ideasman42/long_lines.png
>> Eventually it could be good to have a document like this for blender:
>> https://sites.google.com/site/openimageio/coding-style-guide
>> ... until then, I'd like to set some reasonable line limit - Suggest
>> 120 (80 would be is impracticable for us).
>> longer lines can stay where it makes sense - URL's for example.
>> --
>> - Campbell
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