[Bf-committers] 64-bit builds with ray optimization

Antony Riakiotakis kalast at gmail.com
Mon Dec 12 02:10:34 CET 2011

Hi everyone, it's release time soon.
There has been some debate on irc on the topic of enabling ray
optimization for release builds.

Pros are: faster program, cons of course are that we are less
compatible with older machines.

I see though no reason why 64-bit machines, that support sse2, should
not be built with ray optimization on by default.

If this is decided upon, there are some -sse3 flags in cycles that
should probably be taken care of.

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