[Bf-committers] Bundling CUDA Kernels on all plattforms

Davis Sorenson davis.sorenson at gmail.com
Sun Dec 11 19:38:51 CET 2011


I have to agree with this, as compiling the kernel takes 15 or so minutes
and nearly crashes my computer. And after that it didn't even work (It said
it was out of memory, probably because my card is so old. It's a geforce
8600GT).

Davis

On Sun, Dec 11, 2011 at 8:33 PM, Thomas Dinges <blender at dingto.org> wrote:

> Hi everyone,
> regarding the upcoming  2.61 release and Cycles/CUDA, some notes:
>
> In my oppinion we should bundle the three CUDA render kernels (sm_13,
> sm_20, sm_21) for Cycles on all platform (Windows, Linux, Mac OSX).
>
> Pro's:
> - People who want to use GPU/CUDA Rendering don't need any additional
> software, otherwise they would have to install the nVidia CUDA Toolkit.
> - Compiling kernels takes a lot of memory and time, this would be
> eliminated by bundling as well.
>
> Con's:
> - Release builders need to install the CUDA Toolkit
>
> Apart from that I don't see any other disadvantage.
> Sure the kernels are useless for AMD users, but the additional 230kb
> (compressed) won't harm inside the archive I guess.
>
> Brecht, any oppinion on that? :)
>
> Best regards,
> Thomas
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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