[Bf-committers] Occlusion Query based selection

Αντώνης Ρυακιωτάκης kalast at gmail.com
Tue Dec 6 10:50:10 CET 2011


There is an extra method: draw scene in framebuffer twice with depth
test enabled and draw a second time with depth test equal. This will
be slower but nowhere near the 30 second selection lag reported by
some users.


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