[Bf-committers] Proposal to improve the File Selector Box for import/export and open/save

Gaia Clary gaia.clary at machinimatrix.org
Sun Dec 4 14:29:45 CET 2011


I created another example where i believe that my proposal
makes sense:


I have used a screen width of 840 which i believe is an extreme case
and almost nobody will ever use such a narrow screen. But even
there it appears to me like very usable and not a waste of space
compared to what we have today:


If the right sidebar in my proposal really gets in the way it always
can be hidden. What i dislike in my proposal is the location of the
"Export Obj" button. Any ideas ?

If i get any positive feedback, then i will dig deeper into this and if i
could get some initial help where to start changing the source code
i will try to make a patch for this request :)


Am 04.12.2011 00:17, schrieb Gaia Clary:
> Hi.
> I found it is very common to overlook the Properties section during
> export or import
> or even when loading/saving another blend file. The properties settings
> are often burried
> somewhere outside of the screen on the lower left side of the file
> selection window.
> I propose to move the special properties from bottom left to top right
> as shown
> for the Collada export in this fake image:
>       http://www.pasteall.org/pic/show.php?id=21892
> In detail i propse:
> - add Properties and tool shelf to the export selection menu
> - put the export properties into the properties section
> - put all the rest into the tool shelf
> - display the tool shelf on the left (similar to the 3D View)
> - display the properties on the right (similar to the 3D view)
> Main Reasons for the proposal:
> 1.) The action button and the related properties would be side by side
>         instead of in opposite corners of the screen (as it is now)
> 2.) The screen area would be better utilised (more info on less space)
> 3.) The gui would become more consistent (properties+toolshelf as in 3D
> View)
> Where would i have to start if i wanted to add a patch to my proposal ?
> Is there any "entry point" or documentation hint available for how the Gui
> is programmed ?
> Cheers,
> Gaia
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