[Bf-committers] Two new patches
contact at steamreview.org
Wed Aug 31 12:39:13 CEST 2011
I made the patch because PFM is the only format from which HDR skyboxes
<http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation> can be
created for the Source game engine. I imagine that there are plenty of
other obscure/proprietary texture tools that require it too, but I
couldn't name any.
With the format being so simple it wouldn't surprise me to see people
starting to include it in their own pipelines once it's a part of Blender.
On 31/08/2011 6:00, Campbell Barton wrote:
> Having support for a very simple floating point image format seems
> reasonable - EXR/TIFF/DPX/JPEG2000/HDR are a bit complicated requiring
> libs to properly support and some of these do conversions from float
> to fixed 16-32 bits per channel, gamma blah blah or use lossy
> So I see there is something nice about being able to write a float
> image to disk without trying to be *smart* about it like DPX/KPEG2000
> The patch is very small and other apps support it so should be ok?
> ...I'd like to know anyone uses this image format though, or if there
> are areas where its in common use.
> On Thu, Aug 25, 2011 at 1:05 AM, Tom Edwards<contact at steamreview.org> wrote:
>> I've submitted a couple of patches recently:
>> Better Environment Map scripting:
>> Portable Floatmap format support:
>> Any thoughts?
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>> Bf-committers at blender.org
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