[Bf-committers] Two new patches

Tom Edwards contact at steamreview.org
Wed Aug 31 12:39:13 CEST 2011


I made the patch because PFM is the only format from which HDR skyboxes 
and cubemaps 
<http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation> can be 
created for the Source game engine. I imagine that there are plenty of 
other obscure/proprietary texture tools that require it too, but I 
couldn't name any.

With the format being so simple it wouldn't surprise me to see people 
starting to include it in their own pipelines once it's a part of Blender.

On 31/08/2011 6:00, Campbell Barton wrote:
> Having support for a very simple floating point image format seems
> reasonable - EXR/TIFF/DPX/JPEG2000/HDR are a bit complicated requiring
> libs to properly support and some of these do conversions from float
> to fixed 16-32 bits per channel, gamma blah blah or use lossy
> compression.
>
> So I see there is something nice about being able to write a float
> image to disk without trying to be *smart* about it like DPX/KPEG2000
> do.
>
> The patch is very small and other apps support it so should be ok?
> ...I'd like to know anyone uses this image format though, or if there
> are areas where its in common use.
>
> On Thu, Aug 25, 2011 at 1:05 AM, Tom Edwards<contact at steamreview.org>  wrote:
>> I've submitted a couple of patches recently:
>>
>> Better Environment Map scripting:
>> http://projects.blender.org/tracker/index.php?func=detail&aid=28355&group_id=9&atid=127
>>
>> Portable Floatmap format support:
>> http://projects.blender.org/tracker/index.php?func=detail&aid=28360&group_id=9&atid=127
>>
>> Any thoughts?
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>
>


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