[Bf-committers] r39813 - OSX: additionally choice to link against python-framework again ::: SCONS build failures

Mike S blenderdev at mikes.id.au
Wed Aug 31 09:26:54 CEST 2011


Hi Dalai,

Interesting... I had scons setup (as default) to build using the svn/lib 
python 3.2 not local python framework install.  Something very weird has 
happened to the scripts ^_^.  At least cmake/xcode works.

Mike.

On 11/08/31 16:50, Dalai Felinto wrote:
> Hi,
>
> here it doesnt complain about linking with Frameworks python (osx 10.6
> intel x64). But it fails with FFMPEG
> http://www.pasteall.org/24471
>
> Blender vanilla, with updated darwin libraries. Only extra parameter for
> scons was the build with Framework python.
>
> --
> Dalai
>
> 2011/8/30 Mike S <blenderdev at mikes.id.au <mailto:blenderdev at mikes.id.au>>
>
>     Hi,
>
>     attempting to build using scons after this update fails. Build was on
>     OSX 10.6.8 , only changes to default scons build config were to set
>     x86_64 build arch.
>
>     Linking stage of Blender/Blenderplayer fails with messages of type:
>
>     Undefined symbols:
>     "_PyDict_SetItemString", referenced from:
>            loadGamePythonConfig(char*, int)in
>     libge_logic_ketsji.a(KX_PythonInit.o)
>            initGameKeys()     in libge_logic_ketsji.a(KX_PythonInit.o)
>            initGameKeys()     in libge_logic_ketsji.a(KX_PythonInit.o)
>            initGameKeys()     in libge_logic_ketsji.a(KX_PythonInit.o)
>            initGameKeys()     in libge_logic_ketsji.a(KX_PythonInit.o)
>
>     etc etc ........
>
>     Mike.
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>



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