[Bf-committers] r39813 - OSX: additionally choice to link against python-framework again ::: SCONS build failures
Mike S
blenderdev at mikes.id.au
Wed Aug 31 09:26:54 CEST 2011
Hi Dalai,
Interesting... I had scons setup (as default) to build using the svn/lib
python 3.2 not local python framework install. Something very weird has
happened to the scripts ^_^. At least cmake/xcode works.
Mike.
On 11/08/31 16:50, Dalai Felinto wrote:
> Hi,
>
> here it doesnt complain about linking with Frameworks python (osx 10.6
> intel x64). But it fails with FFMPEG
> http://www.pasteall.org/24471
>
> Blender vanilla, with updated darwin libraries. Only extra parameter for
> scons was the build with Framework python.
>
> --
> Dalai
>
> 2011/8/30 Mike S <blenderdev at mikes.id.au <mailto:blenderdev at mikes.id.au>>
>
> Hi,
>
> attempting to build using scons after this update fails. Build was on
> OSX 10.6.8 , only changes to default scons build config were to set
> x86_64 build arch.
>
> Linking stage of Blender/Blenderplayer fails with messages of type:
>
> Undefined symbols:
> "_PyDict_SetItemString", referenced from:
> loadGamePythonConfig(char*, int)in
> libge_logic_ketsji.a(KX_PythonInit.o)
> initGameKeys() in libge_logic_ketsji.a(KX_PythonInit.o)
> initGameKeys() in libge_logic_ketsji.a(KX_PythonInit.o)
> initGameKeys() in libge_logic_ketsji.a(KX_PythonInit.o)
> initGameKeys() in libge_logic_ketsji.a(KX_PythonInit.o)
>
> etc etc ........
>
> Mike.
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