[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

Dalai Felinto dfelinto at gmail.com
Mon Aug 29 19:28:05 CEST 2011

Hi Kent,
>That means you don't have the locale installed on your machine.
>You'll need to do something like this:
>http://dev.ektron.com/kb_ <http://dev.ektron.com/kb_article.aspx?id=5982>
article.aspx?id=5982 <http://dev.ektron.com/kb_article.aspx?id=5982>

Thanks for the link. But from windows it ask me to pick a language "to use
when displaying test in programs that do not support Unicode." (and requires
restarting windows).

Why do we need that? As far as I know blf is doing all the hard work of
handling unicode. Maybe we only need to tell Windows that Blender supports
Indeed awhile back I had Blender patched to use a unicode font (droidsans)
as the default and could have UI files in Japanese with no problems. (and
BGE can handle this as well).


2011/8/29 Kent Mein <mein at cs.umn.edu>

> In reply to Dalai Felinto (dfelinto at gmail.com):
> > From: Dalai Felinto <dfelinto at gmail.com>
> > Date: Mon, 29 Aug 2011 09:49:59 -0700
> > To: bf-blender developers <bf-committers at blender.org>
> > Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
> > Reply-To: bf-blender developers <bf-committers at blender.org>
> >
> > Hi,
> >
> > after Nathan's commit things do get copied.
> > However I still have the same problem after I change a language:
> > e.g. "could not change language to zh_TW nor zh_TF.UTF-8"
> >
> > So I don't get the crash he is describing, but it may happen after this?
> >
> > Thanks,
> > Dalai
> Hi Dalai,
> That means you don't have the locale installed on your machine.
> You'll need to do something like this:
> http://dev.ektron.com/kb_article.aspx?id=5982
> http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization/notes_for_users
> has a little bit of documentation on this but doesn't explain how to fix it
> in
> detail. :)  (It really is platform dependant though so hard to explain
> simply)
> Kent
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