[Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch

Nathan Letwory nathan at letworyinteractive.com
Mon Aug 29 15:02:27 CEST 2011

Hash: SHA1

Hi Xiangquan Xiao,

I've made a commit to your branch for the SConstruct. For the file
copying a non-existing location was probed, this is now fixed and all
locales and the unicode font are being copied nicely.

Running the garlic blender results in utf8 decode error coming from the
_() function: http://www.pasteall.org/24361

For instance the properties_data_empty.py looks like
http://www.pasteall.org/24362/python with line 34 being the _() call.


On 27.8.2011 18:32, xiangquan xiao wrote:
> Sorry I'm late for this disscussion. Just flied back to Beijing today, for
> the new semester.
> Actually, compiling and linking .mo is not a task for building. I ever
> thought add building
> commands like "make update_po", "make update_mo" as some other applications
> do.
> But finally, for simplicity I just put some update_XXX.py scripts under /po
> to do these works.
> Related doc:
> http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization/notes_for_translators
> Section:update PO & update MO
> About msvc+scons, I failed to build with this environment.
> The only rule added by Garlic is coping the unifont.ttf.gz to
> [datafiles]/fonts/ when "make install".
> Maybe you can help fix it if there is any bug on this. In my tests, msvc+cmake
> will do it correctly.
> The worst thing is that as far as I know no one has run Garlic successfully
> under windows. Dingto
> also failed at the last link stage. Now I'm asking jesterkin for help on
> this. So I'm very sorry that
> I haven't any idea about the windows locale issules, yet.
> 2011/8/27 Dalai Felinto <dfelinto at gmail.com>
>> Hi,
>> I'm on windows and the build doesn't seem to be copying the files properly
>> (and compiling and linking the .mo).
>> I'm currently using msvc+scons and had to manually create the datafiles
>> folder.
>> I would like to hear from Xiao (sorry if this is not your first name ;)
>> what's the best way to help testing it.
>> In his video he mentions the computer needs to have "locale". But in
>> windows that should be automatic afaik.
>> It would be nice if the branch could be merged again from trunk so the
>> ffmpeg (in the mean time I patched my scons config file to use the correct
>> files).
>> --
>> Dalai
>> 2011/8/26 Yousef Hurfoush <bat3a at msn.com>
>>> i confirmed that not all these files exists in the compiled blender, i add
>>> the missing from the list you sent me, console error is gone, but still when
>>> i change the language and restart it doesn't change!!!
>>>> Date: Fri, 26 Aug 2011 12:20:42 -0500
>>>> From: mein at cs.umn.edu
>>>> To: bf-committers at blender.org
>>>> Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic Branch
>>>> In reply to Yousef Hurfoush (bat3a at msn.com):
>>>>> From: Yousef Hurfoush <bat3a at msn.com>
>>>>> To: blender foundation committers <bf-committers at blender.org>
>>>>> Date: Fri, 26 Aug 2011 17:16:22 +0000
>>>>> Subject: Re: [Bf-committers] [Soc-2011-dev] Final Report - Garlic
>>> Branch
>>>>> Reply-To: bf-blender developers <bf-committers at blender.org>
>>>>>> You'll want a layout of files similar to this relative to the
>>> blender
>>>>>> binary: http://www-users.cs.umn.edu/~mein/blender/garlic.txt
>>>>> i think they must be in the garlic branch!!!, if not where can i get
>>> them?
>>>> Yes sorry they are, I was just explaining where files are put on a Make
>>>> install.  You'll need to look through the source dir to find the files
>>>> after you compile things.
>>>> Kent
>>>> _______________________________________________
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