[Bf-committers] BMesh: implement select nth, separate loose parts, and a few bug fixes

Thomas Dinges blender at dingto.org
Sat Aug 27 18:10:30 CEST 2011

Hi, thanks for it, but the mail does not have a patch attached. :)

Am 27.08.2011 18:06, schrieb Andrew Wiggin:
> Attached is a bmesh patch that implements some tools that were marked TODO:
> - select nth
> - separate loose parts
> And also fixes a few bugs;
> - extrude and move on normals causes faces to disappear until the move
> starts
> - hiding verts/edges/faces does not deselect them
> - deleting a selection sometimes deletes too much (e.g. a solid cube and a
> wire cube build of only edges, join them on a single edge, select only the
> faces of the solid cube and delete, some of the deselected edges from the
> wire cube were also being deleted)
> For the extrude faces flash, the fix may not be in the right place, so any
> advice on where to move this, or possibly update flags that would be handled
> somewhere higher up the chain by automatically recalculating
> normals/tesselations would be great.
> For select nth, I needed some int tmps attached to the elements. I pushed a
> flag layer and used the index of the layer. Probably this is the wrong way
> to do this, would like to hear advice on the right way and I could fix this.
> This is my first ever patch and I know I'm not going to get everything right
> right away, so please don't hesitate criticize any aspects (esp. code style,
> comment style)
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Thomas Dinges
Blender Developer, Artist and Musician


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