[Bf-committers] smooth tools for UV editing

Αντώνης Ρυακιωτάκης kalast at gmail.com
Sat Aug 27 12:24:43 CEST 2011


Hi, for code examples check soc-2011-onion-uv-tools. A good place to start
is blender/source/blender/editors/uvedit.

It has all functions related to uv editing. uv_draw.c is for drawing the
user interface (along with blender/source/blender/editors/space_image
files), uvedit_ops.c is general uv operations and uvedit_unwrap_ops.c is
unwrapping operations. There are the uvedit_parameterizer files which
contain a half edge algorithm used for unwrapping (check
http://wiki.blender.org/index.php/Dev:Source/Textures/UV/Unwrapping for more
information).

Also, check what has already been implemented in onion so you don't do it
twice :)
http://wiki.blender.org/index.php/User:Psy-Fi#GSOC_2011_-_Onion_branch. For
any questions feel free to email me or contact me in irc (nick: Psy-Fi),
though I expect the following week I won't be much inside due to reading for
my exam period and lots of relocations.


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