[Bf-committers] Asking for help with patch conversion (bas-relief)

Peter K.H. Gragert pkhgragert at gmail.com
Wed Aug 24 15:17:57 CEST 2011


Hi Thomas,
I am using mingw and cmake ... so there may be a difference

Because patching I have done was 'by hand' so your advice is half clear to
me:
Steps:
I have the following situation:
c:\blendersvn\blender  (contains my SVN trunk)
I have your patch from graphisall  starting with line: Index:
source/blender/blenkernel/BKE_node.h
last line: (more or less) +};
this file should be put where with what name? (I suppose  in
c:\blendersvn\blender as bas_relief.diff ???)
Then opening explorer and (try to find) in the SVN possibilities 'Apply
patch'?

Indeed, that works, ... I tried yet only asking what may go wrong ... what
is shown seems only to be tab (\t or space) diffences ..

I think I can go back if neede, so I will jump into the deep water ;-)

Peter

2011/8/24 Thomas Dinges <blender at dingto.org>

> Hi Peter,
> yes the node file causes compile errors here on msvc.
> Just make right click on your working in the explorer > Working Copy >
> Apply Patch. Then patch all.
>
> Regards,
> Thomas
>
> Am 24.08.2011 14:44, schrieb Peter K.H. Gragert:
> > Hallo Thomas,
> > Im pasteall link steht, das es noch nicht funktioniert ...  (Fehler oder
> > geht es schon?)
> > Was die Artikel erzaehlen sieht sehr gut aus.
> >
> > Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme
> zu
> > loesen?
> >
> > Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im
> Moment
> > (nur) SVN-Tortoise ..
> >
> > Gruss
> >          Peter
> >
> > 2011/8/24 Thomas Dinges<blender at dingto.org>
> >
> >> Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff
> >>
> >> Am 24.08.2011 11:35, schrieb Thomas Dinges:
> >>> Working on it... :)
> >>> Will get back to you.
> >>>
> >>> Am 24.08.2011 10:41, schrieb Vilem Novak:
> >>>> Hello,
> >>>> several years ago I developed a new compositing node - bas relief.
> >>>> I am frequently contacted from people who are asking for builds of
> this
> >> patch, since it's so far probably still the only free and working
> >> implementation of the algorithm.
> >>>> Currently, I didn't build blender for a long time and I have no clue
> how
> >> to convert a 2.49 node to a 2.5 node,
> >>>> and don't even have internet connection on my working machine, so
> >> getting dependencies e.t.c. working is very hard.
> >>>> Is there anybody on the list who would be willing to help with
> >> converting/building the old patch? Probably it would just need some
> standard
> >> RNA-fying process.
> >>>> here is all the info and the patch:
> >>>>
> >>
> http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief
> >>>> here are some sample outputs:
> >>>> http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm
> >>>>
> >>>> Thanks
> >>>> Vilem
> >>>> _______________________________________________
> >>>> Bf-committers mailing list
> >>>> Bf-committers at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >> --
> >> Thomas Dinges
> >> Blender Developer, Artist and Musician
> >>
> >> www.dingto.org
> >>
> >> _______________________________________________
> >> Bf-committers mailing list
> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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