[Bf-committers] Fwd: [Bf-docboard] iPad/tablet
Ton Roosendaal
ton at blender.org
Mon Aug 15 12:16:14 CEST 2011
Hi Salvatore,
Thanks for the update report, I forward this to the developer list
instead.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
Begin forwarded message:
> From: Salvatore Russo <russose at gmail.com>
> Date: 12 August, 2011 22:36:27 GMT+02:00
> To: Blender Documentation Project <bf-docboard at blender.org>
> Subject: Re: [Bf-docboard] iPad/tablet
> Reply-To: Blender Documentation Project <bf-docboard at blender.org>
>
> Hello,
> I planned a long time ago to port my work on BlenderPocket for my
> ipod and I gave up for many reasons:
> 1) because of time constrains (Blenderpocket site is not really
> maintain any more)
> 2) because starting to work, I realized that the iOS world is really
> closed (really!) and I had to do lot of tricks like jailbreak,
> etc... and I imagined that very few people would do that for a
> "proof of concept" like BlenderPocket
> 3) the reason mentioned here with GPL
> Few months ago, I bought an Archos 70IT, with Android. I will not be
> able to invest the time to make Blender work on Android based on
> BlenderPocket work. I am sure that it is not so complicated to do it
> (I could help if someone is interesting in answering any question)
> but my previous experience show that it is not "a couple of day of
> work"... Android is mainly Java, there is a C/C++ compiler for
> Android but I imagine that there will be some small difficulties,
> all Blender library (especially Python) need to be compiled and
> working... and my OpenGL wrapper for OpenGL ES would need some
> rework... but again, if some people needs more detailed information,
> feel free to ask or contact me on my website.
> For the last information, I installed on my Archos 70IT linux
> (debian ARM), "apt-get install blender" installed a crashing Blender
> but I managed to compile it from my tablet and it works quite
> well ;) Even if I have to admit that the capacitive touch screen is
> not so easy to use as the stylus for the resistive screen. I am sure
> that the 2.5 UI fully customizable thanks to Python can make easily
> a "finder touch Interface".
> If some people are interested by the "ARM Blender Package working",
> you can find the package (and the compilation settings) here:
> http://russose.free.fr/GEN8/
> (I will update my Website is some other people are interested, who
> knows...)
> Sorry for this long post,
>
> Salvatore
> http://russose.free.fr/BlenderPocket/
>
>
>
>
>
>
> 2011/8/12 Juan Dario Rodas M. <jdrodas at yahoo.com>
> Hi Willie, Hi everybody!
>
> For a better understanting of the situation between GPL and Apple
> ToS for applications, let me recommend you these posts (yeah, I
> Know, they're long and boring but worth the reading):
>
> Apple's ToS for Apps:
> http://www.apple.com/legal/itunes/us/terms.html#APPS
>
> A "Deepful" analysis of GPL vs Apple's ToS:
> http://mailman.videolan.org/pipermail/vlc-devel/2010-November/077486.html
>
> To make things short, Under ToS, Free App is only for personal
> noncommercial use and you can only share it on five iTunes
> authorized computers.
>
> Under GPLv2, once you have been granted license rights, you may not
> impose further restrictions on the recipient's license rights.
>
> Since Apple ToS is restricting you to use a GPL software just to
> personal noncomercial use, there's a conflict. Since you can only
> share it to your five iTunes authorized devices, there's a conflict.
>
> One of the most noticed cases was the VLC Media Player:
> http://www.zdnet.com/blog/open-source/no-gpl-apps-for-apples-app-store/8046
>
> Workarounds:
>
> 1. Since the blend files are outputs from the program, they're not
> covered under GPL Terms. You might write a "GPL free" app ( what an
> insanity!!!) to manipulate the Blend file and license it according
> Apple's ToS.
>
> 2. Like Tony said, Change your tablet for something else that truly
> support GPL apps. Android is the first option, not to mention HP
> WebOS or some old fashioned Windows/Linux Tablet.
>
> Hope this might help!
>
> Greetings from Colombia!
>
> Juan Dario Rodas (JuanD)
>
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