[Bf-committers] Colormangement is painfull
tobias.oelgarte at googlemail.com
Sat Aug 13 20:56:24 CEST 2011
In the recent days I stumbled upon multiple bugs in relation with the
The first thing is the use of colormanagement inside the Image-Editor,
which is automatically enabled as soon you load an image with
float-values (32-bit), even so the image itself is intended to be
linear. Additionally the performance inside this mode is horrible.
The second thing is the texture node inside the material nodes. It
always uses colormangement and gives different results as if inside
That leaves me the question why colormangement is done to textures at
all? So far I could not see any realistic use-case inside this components.
At least someone should tell me how i could get colors from linear ->
managed and managed -> linear to workaround this issues.
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