[Bf-committers] Bf-committers Digest, Vol 85, Issue 1

Campbell Barton ideasman42 at gmail.com
Tue Aug 9 06:35:56 CEST 2011


Hi Bastien, once you have the range clamping in I'd like to go over a
final review, take time to understand the use case for some of the
settings, this wasn't clear to me without range clamping but I got the
impression some were redundant or gave very similar functionality but
I could be wrong.

Having a curve, a multiplier and clamp settings may not be needed -
the curve on its own should be enough?

On Mon, Aug 8, 2011 at 11:06 PM, Bastien Montagne <montagne29 at wanadoo.fr> wrote:
> Ok, so I’ll commit (later today, I hope…) modifiers with clamped values
> (and min/max mapping for distance)… Once that will be done, I think we
> might consider VGroupModifiers as mergeable (unless Campbell sees other
> things to fix…).
>
> But, IMHO, if we want to keep vgroups this way, we *really* need more
> general-purpose cdata layers, for vertices as well as edges and faces,
> with ways to “convert” them into vgroups/crease/whatever more specific
> cdatas might be needed. And tools that can use any values (like e.g.
> some modifiers, Wave, Displace, etc.) should then use those generic
> CData layers, instead of vgroups ones…
>
> Cheers,
> Bastien
>
> PS : I’m really sorry for my big lack of reactivity, but I’m currently
> in “vacations” curing birds, and have nearly no time for anything else…
> Should be back in a week !
>
>> Message: 11
>> Date: Mon, 1 Aug 2011 10:00:29 +0200
>> From: Lukas T?nne<lukas.toenne at googlemail.com>
>> Subject: Re: [Bf-committers] Weights range in vgroups
>> To: bf-blender developers<bf-committers at blender.org>
>> Message-ID:
>>       <CANhmeOiA-MNNb41ax4OkZdXr7J7_kdnJGh1kRgFTqyA1YOd4tQ at mail.gmail.com>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>>> I don't think I expressed any "opinion", the functionality is useful
>>> but probably not the*place*  for this since vgroups are by definition
>>> a 0.0-1.0 value. Blender has custom vertex data available in the C
>>> API, but everything is so hardcoded that.. good luck using that in a
>>> modifier or anywhere else. I keep looking forward to the nodetree and
>>> for now I'll go with not enabling this where it doesn't belong.
>> Good point!
>> I think using vertex groups to store calculated results is a bit of an
>> abuse: They are primarily user-defined inputs for modifiers and as
>> such should be easily accessible (which includes 0-1 range as Campbell
>> pointed out). Even more important might be that modifiers and other
>> users of vgroups*expect*  them to be in 0-1 range, which would make
>> them ignore out-of-range values in the best case or simply go crazy by
>> extrapolating.
>>
>> Calculated values with unlimited range should instead be stored in
>> custom vertex data, but as noted by Daniel these "custom" data layers
>> are actually hardcoded - there is no way to add really new data layers
>> for things like this, let alone access them anywhere. Nodes would
>> unlock that beast, but until then i think it's best to keep them
>> inside range limits.
>
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-- 
- Campbell


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