[Bf-committers] cycle todo list

Aurel W. aurel.w at gmail.com
Fri Apr 29 13:47:35 CEST 2011


2011/4/29 Vilem Novak <pildanovak at post.cz>:
> Another question is, why not to take an OpenCL renderer which is allready quite usable and go on from it?
> there has been recently a new release of smalluxgpu renderer,
> and in the accompanying forum a wish for direct integration into blender was mentioned.
> http://www.luxrender.net/forum/viewtopic.php?f=34&t=5987
>
> for those who are not familiar with slg, here you can see the direct interaction between slg and blender in "Livemode":

You are basically talking about 'luxrays', which is just a small
library to offload intersection tests with BVH to the gpu. It is not a
renderer implemented in OpenCL, just a basic raytracing core.

Smalluxgpu is just a small demo, which is fully implemented in OpenCL,
based on the BVH implementation, but lux will just use luxrays for now
and won't implement much other part for speedup on the gpu for now.

* So lux itself, even working with luxrays has a completely other
target than cycles.
* Luxrays is just an opencl bvh implementation, just a view hundred
lines of opencl code
* Smalluxgpu is just a small demo, nothing to you can base serious work on
* There are no other free GPU based production renderes, with similiar
goals as cycles

aurel


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