[Bf-committers] Camera view navigation rant
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Wed Apr 27 00:39:43 CEST 2011
@dfelinto(pto): nope, it would need to *stay* in camera view when panning
and dollying around :)
Daniel Salazar
3Developer.com
On Tue, Apr 26, 2011 at 12:58 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>> Below you can find some code for (...) Lock camera to view.
> Isn't this what Ctrl+Alt+Numpad0 do? (align camera to view -- which
> even takes care of non-perspective views)
>
> On my understanding what people are ranting is for the lack of options
> to move while "inside" the camera mode.
>
> --
> Dalai
>
> 2011/4/26 bartius crouch <bartius.crouch at gmail.com>:
>>> Also a lock camera to view option would be great so we can just move
>>> the camera like we move any other viewport
>>
>> Like Campbell said, that isn't very hard to do in python. Below you can find
>> some code for it.
>> Copy the text below into the text-editor, Run Script (alt+P), go to 3d-view,
>> search (spacebar) for Lock camera to view.
>>
>>
>>
>> import bpy
>> import mathutils
>>
>>
>> class ModalOperator(bpy.types.Operator):
>> '''Move camera along with the viewport'''
>> bl_idname = "view3d.lock_camera"
>> bl_label = "Lock camera to view"
>>
>> @classmethod
>> def poll(cls, context):
>> camera = context.scene.camera
>> if not camera:
>> return(False)
>> return(camera.name in context.scene.objects)
>>
>> def modal(self, context, event):
>> camera = context.scene.camera
>> rv3d = context.space_data.region_3d
>>
>> # rotation + location
>> camera.matrix_world = rv3d.view_matrix.copy().inverted()
>>
>> # override location to take view_distance into account
>> rotation = rv3d.view_matrix.copy().to_3x3().inverted()
>> z_normal = mathutils.Vector([0.0, 0.0, 1.0]) * rotation
>> camera.location = rv3d.view_location + (rv3d.view_distance *
>> z_normal)
>>
>> # handle events
>> if event.type in ['LEFTMOUSE', 'NUMPAD_ENTER', 'RET']:
>> context.area.header_text_set()
>> return {'FINISHED'}
>> elif event.type == 'ESC':
>> camera.matrix_world = self.camera_matrix
>> context.area.header_text_set()
>> return {'CANCELLED'}
>>
>> return {'PASS_THROUGH'}
>>
>> def invoke(self, context, event):
>> context.window_manager.modal_handler_add(self)
>> self.camera_matrix = context.scene.camera.matrix_world.copy()
>> context.space_data.region_3d.view_perspective = 'PERSP'
>> context.area.header_text_set("ESC to cancel, ENTER or LMB to
>> confirm")
>> return {'RUNNING_MODAL'}
>>
>>
>> def register():
>> bpy.utils.register_class(ModalOperator)
>>
>>
>> def unregister():
>> bpy.utils.unregister_class(ModalOperator)
>>
>>
>> if __name__ == "__main__":
>> register()
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