[Bf-committers] 2.49 to 2.5
Yuniel Castro González
ycastrog at estudiantes.uci.cu
Tue Apr 26 17:47:09 CEST 2011
def getPixelDepth(x,y):
z = BGL.Buffer(BGL.GL_FLOAT, [1])
glReadPixels (x,y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, z);
print "value from depth buffer is",z
return z[0]
in blender 2.49 this function returns the z coordinate since the pair (x, y), but what I can do it in 2.5 because those functions do not recognize them
Thanks.
--
Yuniel
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