[Bf-committers] operator for blender

bartius crouch bartius.crouch at gmail.com
Tue Apr 26 10:33:01 CEST 2011


If you're talking about doing this in python, there is a very useful code
snippet at BA*.
It's using old api calls, but the math behind it is still sound. I've
successfully used it in Blender 2.5.

*
http://blenderartists.org/forum/showthread.php?70881-Screen-coordinates-to-World-coordinates&p=653327&viewfull=1#post653327

2011/4/26 Yuniel Castro González <ycastrog at estudiantes.uci.cu>

> Hi.
> I am programming an operator for blender.
> I have seen the example templates but it is not enough.
> With the events mouse_x and mouse_y I can capture the coordinates of a
> click of the mouse pointer, but with regard to the screen.
> How can I create a cube in the scene when giving a click with the mouse
> pointer and that it leaves exactly where the click was given?
> Thanks.
>
> --
>
>
>
>
>
>
>
>
> Yuniel
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list