[Bf-committers] Change default behavior of edge extrude

venomgfx at gmail.com venomgfx at gmail.com
Mon Apr 25 02:40:58 CEST 2011


I also find this *very* annoying while modeling, most of the times my extrudes end up being:
 "E > RMB to cancel grab (almost always wrong) > G to finally grab free.

So some oldies do, but specially new users find it weird (students said)

+1 to make "E" extrude free.

------Original Message------
From: Daniel Salazar - 3Developer.com
Sender: bf-committers-bounces at blender.org
To: bf-blender developers
ReplyTo: bf-blender developers
Subject: [Bf-committers] Change default behavior of edge extrude
Sent: Apr 25, 2011 01:40

Hi, edge extrude has an automatic planar constraint which I think just
gets in the way in practical use. I suggest we make default extrude
free and leave this special constrained option only for the people who
really need it

Here is a quick video of the problematic behavior in two different
cases: regular extrude and using projection snap

http://www.youtube.com/watch?v=5AzRpFfWR6k

hope it's clear

cheers
Daniel Salazar
3Developer.com
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