[Bf-committers] Change default behavior of edge extrude

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Mon Apr 25 02:30:35 CEST 2011


Well I don't think it's pointless to be a little smarter in this case :D

Daniel Salazar
3Developer.com



On Sun, Apr 24, 2011 at 6:03 PM, Martin Poirier <theeth at yahoo.com> wrote:
> The problem goes down to extrude keymapping.
>
> The "main" extrude operator now uses the Extrude Along Normal operator, for which this is the correct behaviour.
>
> Back when the extrude operators where recoded for 2.5x there were separate hotkeys for "extrude region and move" (free of constraint) and "extrude region along normals" (which is currently mapped to E).
>
> People can already map E to either operator. We can certainly change the default keymap to either, but I think it's pointless to try to do a smart extrude operator that does an hybrid version of both depending on arcane conditions, as this will only frustrate people.
>
> Martin
>
> --- On Sun, 4/24/11, Daniel Salazar - 3Developer.com <zanqdo at gmail.com> wrote:
>
>> From: Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>> Subject: [Bf-committers] Change default behavior of edge extrude
>> To: "bf-blender developers" <bf-committers at blender.org>
>> Received: Sunday, April 24, 2011, 7:40 PM
>> Hi, edge extrude has an automatic
>> planar constraint which I think just
>> gets in the way in practical use. I suggest we make default
>> extrude
>> free and leave this special constrained option only for the
>> people who
>> really need it
>>
>> Here is a quick video of the problematic behavior in two
>> different
>> cases: regular extrude and using projection snap
>>
>> http://www.youtube.com/watch?v=5AzRpFfWR6k
>>
>> hope it's clear
>>
>> cheers
>> Daniel Salazar
>> 3Developer.com
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