[Bf-committers] Why has "CTRL y" been changed to "CTRL SHIFT z" ?

Martin Poirier theeth at yahoo.com
Sat Apr 16 13:24:36 CEST 2011


It's perfectly possible to assign different input to the same operator.

Martin

--- On Sat, 4/16/11, Jonathan Smith <j.jaydez at gmail.com> wrote:

> From: Jonathan Smith <j.jaydez at gmail.com>
> Subject: Re: [Bf-committers] Why has "CTRL y" been changed to "CTRL SHIFT z" ?
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Saturday, April 16, 2011, 5:57 AM
> I don't know if it is even possible
> to assign to keys to the same function
> using the current key-mapping system. That might explain
> why only one is
> used, and as someone else mentioned, on an American
> keyboard, it is much
> easier to do ctrl-shift-z then ctrl-y (with one hand).
> 
> On Sat, Apr 16, 2011 at 2:06 PM, Jass <gaia.clary at machinimatrix.org>
> wrote:
> 
> > Am 16.04.2011 03:49, schrieb Ρυακιωτάκης
> Αντώνης:
> > > Actually typing Ctrl-Y with one hand can be more
> difficult(You have to
> > > stretch your hand and find the key on the
> keyboard). Ctrl-Shift-Z allows
> > you
> > > to quickly undo and redo without thinking about
> it too much. All three
> > > buttons are nearby.
> > The argument does not fully count on german keyboards
> where y and z are
> > exchanged. Try to type ctrl+shift+y on your non german
> keyboard to see
> > (feel) what i mean ...
> > > It's all a matter of habit of course but if both
> are not
> > > permitted at the same time I vote for
> Ctrl-Shift-Z.
> > Which leads back to my question ;-) Why is it not
> permitted to support
> > both ctrl+y and ctrl+shift+z at the same time in the
> blender-standard ?
> > Is there any special purpose usage for ctrl-y in
> blender which i overlook ?
> >
> >
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