[Bf-committers] Use DerivedMesh instead of Mesh in GeometryExporter
Wenzel Jakob
wenzel at wazlaf.org
Tue Apr 12 01:01:27 CEST 2011
Ah, nice! I suppose this patch is meant to export objects with baked
modifiers?
One suggestion from my end would be to make this a property of the
operator itself (i.e. whether to export original/derived meshes) so that
the old functionality is still there.
Also, I'm curious: will your patch preserve the ability to export scenes
with instancing? This currently works quite well with the original mesh
implementation and can potentially save vast amounts of storage in
scenes that make use of this feature.
Thanks,
Wenzel
On 11/04/11 22:04, Daniel Tavares wrote:
> Hey Nathan,
>
> These are the changes I made in the GeometryExporter so it uses DerivedMesh
> as opposed to Mesh. It still needs work, or possibly, not as many changes as
> are in there. But given this is my first attempt at changing Blender's code,
> I want to get some feedback, before I go to deep in this rabbit hole.
>
> http://codereview.appspot.com/4387052/
>
>
> Cheers,
>
> Daniel (dBugSlayer)
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