[Bf-committers] Geometry in Compositor or Quadrangulation???

Ton Roosendaal ton at blender.org
Mon Apr 11 17:14:40 CEST 2011


Hi Pete,

Thanks for your cogent decison :)

Daniel: Polls are typically just biased, manipulative and populistic.
That's not how I want to work here either.

Tom: I would appreciate it if people don't claim to know what "the  
majority" wants, or speak on their behalf.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 11 Apr, 2011, at 16:23, pete larabell wrote:

> Hi all!
>
> I now (after seeing poll) completely understand that the auto-retopo
> is what more people that were voting want to see.
>
> However...
>
> In my efforts to better understand Blender's mesh/data representation,
> I feel that doing an "easy" 3d_to_2d rasterizer for compo. tools would
> be better for me to start with.
>
> I don't believe doing the compo. part will take longer than a week,
> and it'd sure help me to get a better idea of how Blender stores data.
>
> After 2 decades of graphics programming I don't feel that either
> project is "outside of my ability" to do, but I am still somewhat new
> to Blender's codebase.
>
> Implementation of the Double Edged Matte node took 1 day, and that was
> my first time ever coding for Blender. Maybe I'm wrong, the mask
> rasterizer could end up taking longer than 1 week, but I really doubt
> it.
>
> As soon as I have that working correctly, I will switch development
> over to an implementation of the greedy mixed int. quad. retopo
> system.
>
> ** in reply to the widget idea **
> I do think that's a great idea, I will get it working as a node first,
> then let someone more familiar with the other areas of blender get the
> code working in the other areas. If nobody picks it up and gets it to
> a good workflow state, then perhaps I shall take a look at it after
> the retopo.
>
> On Sun, Apr 10, 2011 at 6:30 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>> Pete I tough you where already working on the geometry node? What  
>> happened?
>>
>> This is a disappointing way of measuring the development priorities.
>> Why not asking in a BlenderArtists poll if they prefer an "improved
>> DAG" or if they rather prefer a "Realistic Spit Simulator!" (insert
>> awesome promotional videos from other software packages). If this was
>> the way we steer development I'd just loose all hope in improving
>> workflows and tools for specialized communities like the growing VFX
>> community in Blender. Do a google search for "blender rotobezier" to
>> see how much real interest from VFX artists is there.
>>
>> cheers
>>
>> Daniel Salazar
>> 3Developer.com
>>
>> On Sun, Apr 10, 2011 at 4:48 PM, Tom M <letterrip at gmail.com> wrote:
>>> Did a poll at blenderartists.org
>>>
>>> http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film
>>>
>>> So no need to reply on list as to preference - discussion and voting
>>> can take place there.
>>>
>>> LetterRip
>>>
>>> On Sun, Apr 10, 2011 at 12:45 PM, Tom M <letterrip at gmail.com> wrote:
>>>> For the artists - this image will make more sense to them, then the
>>>> technical name of the process
>>>>
>>>> http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png
>>>>
>>>> LetterRip
>>>>
>>>> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <letterrip at gmail.com>  
>>>> wrote:
>>>>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <xgl.asyliax at gmail.com 
>>>>> > wrote:
>>>>>
>>>>>> Now, what I'd like to ask is:
>>>>>>
>>>>>> Given that it would probably not be best to try two additions  
>>>>>> at the
>>>>>> same time... which one is is more desired in blender first?
>>>>>
>>>>> More than 90% of Blender artists use the modeling tools, less  
>>>>> than 1%
>>>>> currently use the compositor for doing masking and other tools for
>>>>> compositing of live action footage..
>>>>>
>>>>> So the user view would be pretty overwhelmingly for the 'mixed  
>>>>> integer
>>>>> quadrangulator'  (although to them it would be called automatic
>>>>> retopology).
>>>>>
>>>>> LetterRip
>>>>>
>>>>
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