[Bf-committers] How to tell cmake to use system glew

pete larabell xgl.asyliax at gmail.com
Tue Apr 5 21:14:00 CEST 2011


RIchard,

so far as I know, blender needs it's own glew implementation. It is
not the same as the system version. It is not something that can be
turned off, since blender itself draws to the screen with OpenGL.

On Tue, Apr 5, 2011 at 1:36 PM, Richard Shaw <hobbes1069 at gmail.com> wrote:
> I'm trying to get my blender package for Fedora to meet the packaging
> guidelines (which are quite extensive).
>
> One of the things I'm fighting with is that building things in
> statically should be avoided (like openCOLLADA).
>
> The problem I'm fighting now is that Fedora provides a glew package
> but I'm not sure how to make cmake use the system installation over
> the extern/glew version.
>
> When I look at the CMakeLists.txt I see that many of them have options
> which I'm assuming can be set ON/OFF with a cmake option, but glew
> does not seem to have an options.
>
> I'm not a C programmer so please excuse me if I'm not using the
> correct terminology.
>
> Thanks,
> Richard
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