[Bf-committers] [GSoC2011] Mesh Retopology Tool Enhancements Including Step-Building, Extending, Slicing, Enhanced Pen and Paint Tools

Dan Walters dan683 at gmail.com
Mon Apr 4 13:00:23 CEST 2011


Dear all,

Please consider the following Google Summer of Code 2011 proposal for
your review.


Mesh re-topology tools have developed in recent years, pushed by their
particular value in relation to mesh sculpting. They are now a basic
requirement in any pipeline involving high poly count sculpting. The
process of creating a new mesh based on the form of another represents
a change of use or purpose (often a lower poly mesh for texture
baking). Editing topology is very useful when improving a meshes
ability to animate. They are time saving and artist enabling tools.

I propose a concise suite of mesh retopology tools for Blender,
building upon the existing Retopo Edit and Retopo Paint tools. They
are to focus on two main areas; creating and editing. Creating tools
are to include step building by creating vertices, lines, polygons,
extending by dragging vertices to make lines, lines to make polygons,
enhanced paint functionality to create polygons  based on 2d screen
gestures. Editing involves tools for working with rings and loops and
refactoring lines, polygons and the flow of a mesh.

Full proposal document:

http://dl.dropbox.com/u/14061228/gsoc_blender_retopology.pdf

All comments and feedback gratefully received.

Best wishes,

Dan


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