[Bf-committers] Blender IRC meeting

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Mon Apr 4 05:42:28 CEST 2011


Apart from any bugs that there could be continuous grab is great for
working, thinking about the screen limits when ever you want to use
any transform was a thing of the past! why would we want to bring this
limitation back?

cheers

Daniel Salazar
3Developer.com



2011/4/3 Campbell Barton <ideasman42 at gmail.com>:
> On Sun, Apr 3, 2011 at 4:33 PM, Ton Roosendaal <ton at blender.org> wrote:
>> Hi all,
>>
>> 1) 2.57
>>
>> - Startup.blend changes: discussed were two defaults:
>>
>> Continuous grab: disable as default factory setting. Reasoning: it's
>> jerky on slow redraws, on fast mouse moves it's losing offset, on
>> small areas annoying, on headers annoying too (move up or down).
>> People who like it or already use if have in their startup anyway, but
>> the regular bugreports about it show it's not a good default.
>
> I wasn't at last nights meeting so reply on your points to remove.
> - AFAIK Continuous grab being jerky is a OSX only bug (which I assume
> could be fixed).
> - fast mouse moves can be problematic though on my system I need to
> purposefully thrash my mouse to give problems.
> - disabled on headers, committed r35985. agree it was annoying.
>
> There are 2 annoyances with it disabled.
> 1) Dragging a button to the right when the window is maximized often
> hits the edge of the screen and you need to drag multiple times or
> type the number in.
>  This is more a problem in 2.5 because of vertical layout - Setting
> the end frame to something over 1000 is an example of this.
> 2) On multi-monitor transforming with the mouse outside the view can
> end up clicking on other windows.
>
> Why not have 2 options:
>  Continuous Grab: [Number Buttons] and [Window & Tools]
> Then at least number buttons could be enabled by default.
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