[Bf-committers] New Double Edge Matte compositor node...

pete larabell xgl.asyliax at gmail.com
Sat Apr 2 17:58:45 CEST 2011


Hi all... Just a quick update on the progress of this node. After a
few optimizations it is performing significantly better. The average
speed increase is upwards of 50x. I will have another build on
graphicall.org soon.  Cheers.

On 4/1/11, Daniel Salazar - 3Developer.com <zanqdo at gmail.com> wrote:
> Oh yeah! it's coming along :D For those of you who don't get it this
> is a double edge matte approach!! :D
>
> Daniel Salazar
> 3Developer.com
>
>
>
> 2011/4/1 pete larabell <xgl.asyliax at gmail.com>:
>> Hi all,
>>
>> Just wanted to let everyone know I'm working on a new node to make
>> using RotoBezier even more useful!
>>
>> It can also be used with any other type of object of course.
>>
>> **NOTE THAT IT HAS NOT YET BEEN OPTIMIZED FOR SPEED, AT ALL**
>>
>> Some screens are on my user page:
>>
>> http://wiki.blender.org/index.php/User:Xgl_asyliax
>>
>> I posted a linux(i386) build to GA as well:
>>
>> http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1810
>>
>> Hope this makes the VFX people out there happy :) :)
>>
>> cheers!
>> Pete
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>>
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