[Bf-committers] Introduction and Request

Juan Linietsky reduzio at gmail.com
Wed Sep 22 02:15:13 CEST 2010


Hi! My name is Juan Linietsky and I work as consultant for many game
development studios. Usually, I provide tools, technology and support to
them as part of my job.
I noticed that more and more artists in studios are pushing for Blender as
an alternative to commercial tools such as 3DS max, both because it's free
and they really love the tool.
However, Blender still has a huge drawback in game development, which is the
very poor Collada support. I have no doubts that the support in 2.5 series
improved, but even though the artists i work with are very enthusiastic,
support is still not at the same level they find in autodesk software using
OpenCollada or ColladaMaya.

I may have to start working on a Playstation 3 project with a company soon
that will requiere them to use almost all the functionality present in
Collada (like skinning, morphing, animation, etc), and the artists would
really like to use Blender 2.5 and contribute to test it and use it in a
real world scenario. I'm sure that they can provide very valuable testing
and feedback to Blender 2.5 development and help make Collada support very
solid. However, I'd really like to know if I can count on the Blender
development community to receive feedback and help fix the issues that will
arise in this real-world-usage scenario of Blender 2.5.

Cheers!

Juan Linietsky


More information about the Bf-committers mailing list