[Bf-committers] Super-sampling and anti-aliasing

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Tue Sep 21 23:25:06 CEST 2010


Thank you for your preliminar tests, very interested to see the new ones.

Daniel Salazar
www.3developer.com



On Tue, Sep 21, 2010 at 3:10 PM, Tevhadij Shwejpoi <tevhadij at gmail.com> wrote:
> Hi Brecht,
>
>> Using the "Full Oversampling" option on the material should make it
>> compute the full shading/texturing for each subpixel sample.
>
> Thank you. This is what I was looking for. I apologize for not digging
> deep enough.
>
> I will now update the previous results so we can finally compare.
>
> Kind regargs,
> Tev
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list