[Bf-committers] Super-sampling and anti-aliasing
bkurdali at freefactory.org
Tue Sep 21 22:24:06 CEST 2010
> plane covered by a checkerboard texture (created using nodes).
> available, renderings look as though the procedural texture is being
> sampled only once per pixel. Is this the case? If so, how can I change
> this? Here are sample renderings:
I think the problem is with using nodes for textures, IIRC they are not
supersampled, you need to use non-nodal texture, unfortunately there is
no checker one! perhaps a Marble or Wood texture with no noise and
sufficiently hard ramp would work?
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