[Bf-committers] Super-sampling and anti-aliasing

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Sat Sep 18 22:57:32 CEST 2010


Great, do you have a page with documentation and samples? nothing
speaks better than a pic you know. Also I recommend contacting Matt
Ebb about questions (hehe hi matt!)
Daniel Salazar
www.3developer.com



On Thu, Sep 16, 2010 at 12:49 PM, tevhadij shwejpoi <tevhadij at gmail.com> wrote:
> Dear all,
>
> I posted the message below to the  Academic & Research list, where I
> was advised to post here.
>
> I am a computer graphics professor and one of my areas of expertise is
> sampling. I have recently designed a family of new supersampling
> approaches (better kernels) and found them to work very well in my own
> prototype. The resulting images are sharper and less aliased than
> those obtained with standard kernels such as box, tent,
> mitchell-netravali, catmull-rom etc. The downside is that noise can
> become more apparent if present.
>
> The implementation is not particularly complicated, and it was a
> simple matter to modify pbrt-v2 to support these new kernels. As the
> next step, I decided to implement them in Blender, figuring that this
> would benefit a larger audience. In the process, I have been somewhat
> confused with what I can infer from Blender's source-code.
>
> Is there a kind and soul reading this list who is interested in this
> topic, knows a bit about the workings of Blender, and available to
> exchange a few words with me? It seems as though it may be possible to
> improve Blender's sampling even disregarding my own research efforts.
>
> Kind regards,
> Tev
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