[Bf-committers] Why EditMesh has double faces, verts than Mesh
raulf at info.upr.edu.cu
raulf at info.upr.edu.cu
Tue Sep 7 16:13:39 CEST 2010
Hi
When I create an EditMesh structure out of a Mesh with make_editMesh()
it gives me doubled the number of verts and faces than a Mesh
Why is this?
for example:
Mesh *me = ob->data;
if (!me->edit_mesh) make_editMesh(scene,ob);
EditMesh *em = me->edit_mesh;
printf(" EM faces %i ME faces %i |",em->totface,me-> totface);
printf(" EM verts %i ME verts %i | \n",em->totvert, me->totvert);
I would expect that the editmesh of a mesh should have similar resources
but stored in lined list rather than arrays as it is, but no double
verts/faces of a mesh.
thanks in advance farsthary
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