[Bf-committers] 2.55 beta AHOY!

Mike S blenderdev at mikes.id.au
Sat Oct 30 09:05:13 CEST 2010


On 30/10/10 5:20 PM, Damien Plisson wrote:
> Mike,
> It is when building blender with the game engine enabled.
>
> Damien

Interesting.  I can build with 3.12 python with game engine enabled with 
both scons and cmake(to xcode) to a 64 bit version. Will try with 32 bit 
and see if that fails.

Mike.

> Le 30 oct. 2010 à 04:29, Mike S a écrit :
>
>> On 29/10/10 5:26 AM, Damien Plisson wrote:
>>> Done for the three OSX releases.
>>>
>>> Just note that they still include Python 3.1.1 as the lib builder has encountered issues with building the 3.1.2 (it mainly caused problems with the BGE).
>>>
>>> Damien
>>
>> Hi Damien,
>>
>> OK confused now.... Nathan has said on IRC that he uses python 3.12
>> source tarball for python build (windows I think).  I have compiled 3.12
>> from source for OSX with the one patch for the xmlrpc fix::
>>
>> " Oh, and if you bundle Python on your platform, please apply patch
>> found in http://bugs.python.org/issue9991, that'll save us some bug
>> reports on XMLRPC HTTPS support. "
>>
>> And this compiles ok as a lib (all 4 arch) and with blender. I dont use
>> the game engine...so is the problem with game engine after build
>> (playing games) or during the build process?
>>
>> Mike.
>>
>>
>>> Le 27 oct. 2010 à 13:53, Nathan Letwory a écrit :
>>>
>>>> -----BEGIN PGP SIGNED MESSAGE-----
>>>> Hash: SHA1
>>>>
>>>>
>>>>
>>>> Hi release builders!
>>>>
>>>> Over 340 bugfixes and more than 760 commits to trunk/ since 2.54 beta.
>>>> I've committed new splash, bumped versions and danced the tagging dance.
>>>>
>>>> Please checkout tags/blender-2.55-release at r32738 and start your
>>>> building engines. Notify me when you have your builds ready.
>>>>
>>>> Note: make sure you build against Python 3.1.2 and for OpenCOLLADA use
>>>> r771 or later from their SVN.
>>>> Note2: see Note
>>>>
>>>> /Nathan
>>
>>
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>
>



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