[Bf-committers] 2.55 beta AHOY!

Mitchell Stokes mogurijin at gmail.com
Thu Oct 28 17:28:26 CEST 2010


>
>
> ../../lib/libgp_ghost.a(GPG_ghost.cpp.o): In function `main':
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:825:
> undefined reference to `setGamePythonPath(char*)'
> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
> `GPG_Application::initEngine(GHOST_IWindow*, int)':
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:607:
> undefined reference to `PyObjectPlus::SetDeprecationWarnings(bool)'
> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
> `GPG_Application::stopEngine()':
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:734:
> undefined reference to `saveGamePythonConfig(char**)'
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:737:
> undefined reference to `exitGamePythonScripting()'
> ../../lib/libgp_ghost.a(GPG_Application.cpp.o): In function
> `GPG_Application::startEngine()':
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:683:
> undefined reference to `setupGamePython(KX_KetsjiEngine*, KX_Scene*,
> Main*, _object*, _object**, _object**, int, char**)'
>
> /usr/src/packages/BUILD/blender-2.55/source/gameengine/GamePlayer/ghost/GPG_Application.cpp:692:
> undefined reference to `loadGamePythonConfig(char*, int)'
> collect2: ld returned 1 exit status
> make[2]: *** [bin/blenderplayer] Error 1
> make[1]: *** [source/blenderplayer/CMakeFiles/blenderplayer.dir/all] Error
> 2
> make[1]: *** Waiting for unfinished jobs....
> [100%] Built target blender
> make: *** [all] Error 2
>
> If somebody can give me a clue, I can't get back to this until tonight.
> My build statement :
> pushd Build
> cmake ../ \
>      -DWITH_FFTW3:BOOL=on \
>      -DWITH_JACK:BOOL=on \
>      -DWITH_OPENCOLLADA:BOOL=on \
>      -DWITH_PLAYER:BOOL=on \
>      -DWITH_SNDFILE:BOOL=on \
>      -DOPENCOLLADA=%{_prefix} \
>      -DOPENCOLLADA_LIBPATH=%{_libdir} \
>      -DOPENCOLLADA_INC=%{_includedir} \
>      -DWITH_PYTHON_INSTALL:BOOL=off \
>      -DWITH_PYTHON:BOOL=off \
>      -DWITH_IMAGE_OPENJPEG:BOOL=on \
>      -DWITH_FFMPEG:BOOL=off \
>      -DWITH_CXX_GUARDEDALLOC:BOOL=off \
>      -DPYTHON_LIB=%_libdir}/libpython3.1.so \
>      -DPYTHON_INC=%{_includedir}/python3.1 -G"Unix Makefiles" \
>      -DCMAKE_VERBOSE_MAKEFILE:BOOL=on \
>      -DCMAKE_INSTALL_PREFIX:PATH=%{_prefix}
>
>
Are you building with the game engine enabled? I'm using CMake on Arch with
gcc 4.5.1, and all seems to be working. I can post the contents of my
CMakeCache.txt if that will help.

--Mitchell


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