[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32689] trunk/blender/source/blender/ editors/space_view3d: move fly mode operator into its own file.

jmsoler at free.fr jmsoler at free.fr
Mon Oct 25 07:44:48 CEST 2010


It looks like that view3d_fly.c is missing in the last svn update.

jms

Selon Nicholas Bishop <nicholasbishop at gmail.com>:

> Looks like view3d_fly.c wasn't added.
>
> -Nicholas
>
> On Sun, Oct 24, 2010 at 10:30 PM, Campbell Barton <ideasman42 at gmail.com>
> wrote:
> > Revision: 32689
> >        
>
 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32689
> > Author:   campbellbarton
> > Date:     2010-10-25 04:30:16 +0200 (Mon, 25 Oct 2010)
> >
> > Log Message:
> > -----------
> > move fly mode operator into its own file.
> >
> > Modified Paths:
> > --------------
> >    trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
> >    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
> >    trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
> >    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
> >
> > Modified: trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
> > ===================================================================
> > --- trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt  
>  2010-10-24 16:10:45 UTC (rev 32688)
> > +++ trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt  
>  2010-10-25 02:30:16 UTC (rev 32689)
> > @@ -44,6 +44,7 @@
> >        view3d_buttons.c
> >        view3d_draw.c
> >        view3d_edit.c
> > +       view3d_fly.c
> >        view3d_header.c
> >        view3d_ops.c
> >        view3d_select.c
> >
> > Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
> > ===================================================================
> > --- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c    
> 2010-10-24 16:10:45 UTC (rev 32688)
> > +++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c    
> 2010-10-25 02:30:16 UTC (rev 32689)
> > @@ -3051,6 +3051,21 @@
> >  // XXX    scrarea_do_windraw(curarea);
> >  }
> >
> > -
> > -
> > -
> > +/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and
> dist
> > + * basically the same as...
> > + *     rv3d->persp= RV3D_PERSP
> > + *     setviewmatrixview3d(scene, v3d, rv3d);
> > + *     setcameratoview3d(v3d, rv3d, v3d->camera);
> > + * ...but less of a hassle
> > + * */
> > +void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
> > +{
> > +       float qt[4], dvec[3];
> > +       copy_qt_qt(qt, rv3d->viewquat);
> > +       qt[0]= -qt[0];
> > +       quat_to_mat4(mat, qt);
> > +       mat[3][2] -= rv3d->dist;
> > +       translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
> > +       mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
> > +       sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
> > +}
> >
> > Modified: trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
> > ===================================================================
> > --- trunk/blender/source/blender/editors/space_view3d/view3d_intern.h  
> 2010-10-24 16:10:45 UTC (rev 32688)
> > +++ trunk/blender/source/blender/editors/space_view3d/view3d_intern.h  
> 2010-10-25 02:30:16 UTC (rev 32689)
> > @@ -91,7 +91,11 @@
> >  void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
> >
> >  void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
> > +void view3d_persp_mat4(struct RegionView3D *rv3d, float mat[][4]);
> >
> > +/* view3d_fly.c */
> > +void VIEW3D_OT_fly(struct wmOperatorType *ot);
> > +
> >  /* drawanim.c */
> >  void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
> >  void draw_motion_path_instance(Scene *scene,
> > @@ -150,7 +154,6 @@
> >  void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
> >  void VIEW3D_OT_localview(struct wmOperatorType *ot);
> >  void VIEW3D_OT_game_start(struct wmOperatorType *ot);
> > -void VIEW3D_OT_fly(struct wmOperatorType *ot);
> >
> >
> >  int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox
> *bb);
> >
> > Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
> > ===================================================================
> > --- trunk/blender/source/blender/editors/space_view3d/view3d_view.c    
> 2010-10-24 16:10:45 UTC (rev 32688)
> > +++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c    
> 2010-10-25 02:30:16 UTC (rev 32689)
> > @@ -26,12 +26,6 @@
> >  * ***** END GPL LICENSE BLOCK *****
> >  */
> >
> > -#include <string.h>
> > -#include <stdio.h>
> > -#include <math.h>
> > -#include <float.h>
> > -
> > -#include "DNA_anim_types.h"
> >  #include "DNA_camera_types.h"
> >  #include "DNA_lamp_types.h"
> >  #include "DNA_scene_types.h"
> > @@ -40,9 +34,6 @@
> >  #include "MEM_guardedalloc.h"
> >
> >  #include "BLI_math.h"
> > -#include "BLI_blenlib.h"
> > -#include "BLI_editVert.h"
> > -#include "BLI_rand.h"
> >
> >  #include "BKE_anim.h"
> >  #include "BKE_action.h"
> > @@ -51,26 +42,16 @@
> >  #include "BKE_global.h"
> >  #include "BKE_main.h"
> >  #include "BKE_report.h"
> > -#include "BKE_scene.h"
> > -#include "BKE_depsgraph.h" /* for fly mode updating */
> >
> > -
> >  #include "BIF_gl.h"
> >  #include "BIF_glutil.h"
> >
> >  #include "WM_api.h"
> >  #include "WM_types.h"
> >
> > -#include "ED_keyframing.h"
> >  #include "ED_screen.h"
> >  #include "ED_armature.h"
> > -#include "ED_space_api.h"
> >
> > -#include "GPU_draw.h"
> > -
> > -
> > -#include "PIL_time.h" /* smoothview */
> > -
> >  #if GAMEBLENDER == 1
> >  #include "SYS_System.h"
> >  #endif
> > @@ -1175,25 +1156,6 @@
> >        }
> >  }
> >
> > -/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and
> dist
> > - * basically the same as...
> > - *     rv3d->persp= RV3D_PERSP
> > - *     setviewmatrixview3d(scene, v3d, rv3d);
> > - *     setcameratoview3d(v3d, rv3d, v3d->camera);
> > - * ...but less of a hassle
> > - * */
> > -static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
> > -{
> > -       float qt[4], dvec[3];
> > -       copy_qt_qt(qt, rv3d->viewquat);
> > -       qt[0]= -qt[0];
> > -       quat_to_mat4(mat, qt);
> > -       mat[3][2] -= rv3d->dist;
> > -       translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
> > -       mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
> > -       sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
> > -}
> > -
> >  /* dont set windows active in in here, is used by renderwin too */
> >  void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
> >  {
> > @@ -1850,897 +1812,6 @@
> >        ot->poll= game_engine_poll;
> >  }
> >
> > -
> > -/* NOTE: these defines are saved in keymap files, do not change values but
> just add new ones */
> > -#define FLY_MODAL_CANCEL                       1
> > -#define FLY_MODAL_CONFIRM                      2
> > -#define FLY_MODAL_ACCELERATE           3
> > -#define FLY_MODAL_DECELERATE           4
> > -#define FLY_MODAL_PAN_ENABLE           5
> > -#define FLY_MODAL_PAN_DISABLE          6
> > -#define FLY_MODAL_DIR_FORWARD          7
> > -#define FLY_MODAL_DIR_BACKWARD         8
> > -#define FLY_MODAL_DIR_LEFT                     9
> > -#define FLY_MODAL_DIR_RIGHT                    10
> > -#define FLY_MODAL_DIR_UP                       11
> > -#define FLY_MODAL_DIR_DOWN                     12
> > -#define FLY_MODAL_AXIS_LOCK_X          13
> > -#define FLY_MODAL_AXIS_LOCK_Z          14
> > -#define FLY_MODAL_PRECISION_ENABLE     15
> > -#define FLY_MODAL_PRECISION_DISABLE    16
> > -
> > -/* called in transform_ops.c, on each regeneration of keymaps  */
> > -void fly_modal_keymap(wmKeyConfig *keyconf)
> > -{
> > -       static EnumPropertyItem modal_items[] = {
> > -       {FLY_MODAL_CANCEL,      "CANCEL", 0, "Cancel", ""},
> > -       {FLY_MODAL_CONFIRM,     "CONFIRM", 0, "Confirm", ""},
> > -       {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
> > -       {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
> > -
> > -       {FLY_MODAL_PAN_ENABLE,  "PAN_ENABLE", 0, "Pan Enable", ""},
> > -       {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
> > -
> > -       {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
> > -       {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
> > -       {FLY_MODAL_DIR_LEFT,    "LEFT", 0, "Fly Left", ""},
> > -       {FLY_MODAL_DIR_RIGHT,   "RIGHT", 0, "Fly Right", ""},
> > -       {FLY_MODAL_DIR_UP,              "UP", 0, "Fly Up", ""},
> > -       {FLY_MODAL_DIR_DOWN,    "DOWN", 0, "Fly Down", ""},
> > -
> > -       {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X
> axis correction (toggle)"},
> > -       {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z
> axis correction (toggle)"},
> > -
> > -       {FLY_MODAL_PRECISION_ENABLE,    "PRECISION_ENABLE", 0, "Precision
> Enable", ""},
> > -       {FLY_MODAL_PRECISION_DISABLE,   "PRECISION_DISABLE", 0, "Precision
> Disable", ""},
> > -
> > -       {0, NULL, 0, NULL, NULL}};
> > -
> > -       wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
> > -
> > -       /* this function is called for each spacetype, only needs to add
> map once */
> > -       if(keymap) return;
> > -
> > -       keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal",
> modal_items);
> > -
> > -       /* items for modal map */
> > -       WM_modalkeymap_add_item(keymap, ESCKEY,    KM_PRESS, KM_ANY, 0,
> FLY_MODAL_CANCEL);
> > -       WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0,
> FLY_MODAL_CANCEL);
> > -
> > -       WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0,
> FLY_MODAL_CONFIRM);
> > -       WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0,
> FLY_MODAL_CONFIRM);
> > -       WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0,
> FLY_MODAL_CONFIRM);
> > -       WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0,
> FLY_MODAL_CONFIRM);
> > -
> > -       WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0,
> FLY_MODAL_ACCELERATE);
> > -       WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0,
> FLY_MODAL_DECELERATE);
> > -       WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0,
> FLY_MODAL_ACCELERATE);
> > -       WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0,
> FLY_MODAL_DECELERATE);
> > -
> > -       WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0,
> FLY_MODAL_PAN_ENABLE);
> > -       WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0,
> FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse
> release doesnt work */
> > -
> > -       /* WASD */
> > -       WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_FORWARD);
> > -       WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_BACKWARD);
> > -       WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_LEFT);
> > -       WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_RIGHT);
> > -       WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_UP);
> > -       WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0,
> FLY_MODAL_DIR_DOWN);
> > -
> > -       WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0,
> FLY_MODAL_AXIS_LOCK_X);
> > -       WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0,
> FLY_MODAL_AXIS_LOCK_Z);
> > -
> > -       WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0,
> FLY_MODAL_PRECISION_ENABLE);
> > -       WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY,
> 0, FLY_MODAL_PRECISION_DISABLE);
> > -
> > -       /* assign map to operators */
> > -       WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
> > -
> > -}
> > -
> > -typedef struct FlyInfo {
> > -       /* context stuff */
> > -       RegionView3D *rv3d;
> > -       View3D *v3d;
> > -       ARegion *ar;
> > -       Scene *scene;
> > -
> > -       wmTimer *timer; /* needed for redraws */
> > -
> > -       short state;
> > -       short use_precision;
> > -       short redraw;
> > -       short mval[2];
> > -
> > -       /* fly state state */
> > -       float speed; /* the speed the view is moving per redraw */
> > -       short axis; /* Axis index to move allong by default Z to move
> allong the view */
> > -       short pan_view; /* when true, pan the view instead of rotating */
> > -
> > -       /* relative view axis locking - xlock, zlock
> > -       0; disabled
> > -       1; enabled but not checking because mouse hasnt moved outside the
> margin since locking was checked an not needed
> > -          when the mouse moves, locking is set to 2 so checks are done.
> > -       2; mouse moved and checking needed, if no view altering is donem
> its changed back to 1 */
> > -       short xlock, zlock;
> > -       float xlock_momentum, zlock_momentum; /* nicer dynamics */
> > -       float grid; /* world scale 1.0 default */
> > -
> > -       /* root most parent */
> > -       Object *root_parent;
> > -
> > -       /* backup values */
> > -       float dist_backup; /* backup the views distance since we use a zero
> dist for fly mode */
> > -       float ofs_backup[3]; /* backup the views offset incase the user
> cancels flying in non camera mode */
> > -       float rot_backup[4]; /* backup the views quat incase the user
> cancels flying in non camera mode. (quat for view, eul for camera) */
> > -       short persp_backup; /* remember if were ortho or not, only used for
> restoring the view if it was a ortho view */
> > -
> > -       void *obtfm; /* backup the objects transform */
> > -
> > -       /* compare between last state */
> >
> > @@ Diff output truncated at 10240 characters. @@
> >
> > _______________________________________________
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> > Bf-blender-cvs at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-blender-cvs
> >
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