[Bf-committers] some Sequencer questions

Bassam Kurdali bkurdali at freefactory.org
Mon Oct 25 06:28:21 CEST 2010


Thanks thomas, will look into it.
Cheers 
bassam 
----- Original message -----
>     Hey Bassam,
> that would be awesome :)
> Here are some functions i miss most:
> 
> lift/cutout: grab/delete a strip in the middle of your edit, and the 
> following strips snap to the position where your grabbed/deleted strip 
> started to fill the gap.
> 
> insert: move a strip between two other strips. The right strip will move 
> to the end of the inserted strip. The advanced version would be, that 
> you could insert a new strip into a single long one. The long strip 
> would be automatically cut at the first frame of the insert.
> 
> overwrite: opposed to insert, strip that lies under the newly placed one 
> would be deleted, after making cuts at the first and last frame of the 
> new strip.
> 
> cut at timeline: cut all clips at timeline position. Only selected clip, 
> or all clips on all channels (without selecting them first)
> 
> trim: grab a right handle of a strip to lengthen or shorten it. The 
> strips to the right side move along.
> Same for the left handle, but only the strips right of it are moving, 
> leaving the cut in the same place and the length of the trimmed strip is 
> changing.
> With both handles selected, no other strip would move, but only the 
> content of the selected strip would shift.
> And while we're at trimming some shortcuts would be great:
> select right handle of selected strip
> select left handle
> select both handles
> 
> This is mostly AVID behaviour. I know you can get these things done in 
> Blender with some clicks (maybe Blender can do some of the things now 
> and i'm not aware of that), but as you asked for workflow speed 
> improvement, this is what i found very comfortable in editing. These 
> things together with a preview window for source-clips with the ability 
> to select a range to load into the timeline would make blender a first 
> class editing tool!
> Well...on the other hand Blender is about 3D, and we can be fortunate 
> that we have a basic editor at all :)
> 
> cheers,
> Thomas
> 
> On 10/24/2010 02:36 AM, Bassam Kurdali wrote:
> > select all and e key kinda does what you want with few steps.. or you
> > could select the right triangle and everything after and grab g key
> > (more steps)
> > I agree the sequencer could get a few more tools to make faster work- I
> > don't think I like the idea of making them 'modes',but I'm open to
> > argument. I'm also fairly certain they can be implemented or at leas
> > prototyped in python - after all, we're just talking about moving
> > strips and edits around, and I might be interested in doing some of
> > the work if someone can right a nice spec / description with
> > argumentation of 'why this is fast'. Preferably someone with both
> > blender sequence editor and 'other' video editor experience.
> > I make no promise about 'when' I would finish of course ;)
> > ps when I said 'kinda' it might be exactly what you want, I'm just not
> > sure.
> > 
> > 
> > On Sat, 2010-10-23 at 19:57 -0400, Andrew Hunter wrote:
> > > Hey,
> > > 
> > > On Thu, Oct 21, 2010 at 5:53 PM, Thomas<thomas at heulfritze.de>   wrote:
> > > > yeah, i know... but the clips afterwards don't follow, if i
> > > > shorten a middle-clip. Or if i delete a middle clip, the followers
> > > > don't snap back, to fill the gap. It's always one or two steps
> > > > more to achieve this...
> > > What you are describing is called the ripple tool or for the second
> > > case, a ripple delete.
> > > 
> > > I'm not sure if blender can do that though.   It is a feature much
> > > more centered on film editing rather than animation.
> > > 
> > > Cheers,
> > > 
> > > Andrew
> > > 
> > > > On 10/21/2010 11:48 PM, Daniel Salazar - 3Developer.com wrote:
> > > > > Well if its a soft cut you can also use the arrows to keep
> > > > > adjusting the trimming
> > > > > 
> > > > > Daniel Salazar
> > > > > www.3developer.com
> > > > > 
> > > > > 
> > > > > On Thu, Oct 21, 2010 at 12:52 PM, Thomas<thomas at heulfritze.de> > > > > wrote:
> > > > > 
> > > > > > Hey Daniel,
> > > > > > thanks for your answer. "k" is actually not what i'm looking
> > > > > > for. I'll test kdenlive and openshot and then make my decision.
> > > > > > 
> > > > > > thx,
> > > > > > Thomas
> > > > > > 
> > > > > > On 10/21/2010 05:35 PM, Daniel Salazar - 3Developer.com wrote:
> > > > > > > In 2.49:
> > > > > > > 
> > > > > > > 1 = K
> > > > > > > 2 = Yes
> > > > > > > 3 = Yes Audio buttons (Next to Scene/Render buttons, don't
> > > > > > > remember the details)
> > > > > > > 4 = Preferences, Show FPS
> > > > > > > 5 = Numpad Enter key
> > > > > > > 
> > > > > > > cheers
> > > > > > > 
> > > > > > > Daniel Salazar
> > > > > > > www.3developer.com
> > > > > > > 
> > > > > > > 
> > > > > > > On Thu, Oct 21, 2010 at 4:52 AM,
> > > > > > > Thomas<thomas at heulfritze.de>       wrote:
> > > > > > > 
> > > > > > > > Hi,
> > > > > > > > i have some questions about Blender's sequencer, as i want
> > > > > > > > to make myself a showreel and have to decide whether to
> > > > > > > > use blender or kdenlive. I haven't done anything with
> > > > > > > > kdenlive yet, but i am quite familiar with blender, though
> > > > > > > > not with the sequence editor. So my questions:
> > > > > > > > 1: Is there anything like "cut", "insert" and "trim" edit
> > > > > > > > modes? Following strips move along according to your mode.
> > > > > > > > 2: Is it possible to display Audio-waveform for
> > > > > > > > audioediting? 3: Is it possible to export a audio mixdown
> > > > > > > > as wav? Haven't found out how to export audio only.
> > > > > > > > 4: Is it possible to show the actual playback frame range?
> > > > > > > > I'm sometimes not sure whether it plays realtime or not.
> > > > > > > > 5: Is it possible to set the viewer zoom-factor to 100%
> > > > > > > > (according to output-format)? I fiddle around with
> > > > > > > > mouswheel zooming but am never sure about if i am at 100%
> > > > > > > > or not.
> > > > > > > > 
> > > > > > > > That's it so far.
> > > > > > > > 
> > > > > > > > Thanks,
> > > > > > > > Thomas
> > > > > > > > _______________________________________________
> > > > > > > > Bf-committers mailing list
> > > > > > > > Bf-committers at blender.org
> > > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > > > 
> > > > > > > _______________________________________________
> > > > > > > Bf-committers mailing list
> > > > > > > Bf-committers at blender.org
> > > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > > 
> > > > > > _______________________________________________
> > > > > > Bf-committers mailing list
> > > > > > Bf-committers at blender.org
> > > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > > 
> > > > > _______________________________________________
> > > > > Bf-committers mailing list
> > > > > Bf-committers at blender.org
> > > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > > 
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-committers
> > > > 
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-committers
> 
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers



More information about the Bf-committers mailing list