[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [32689] trunk/blender/source/blender/ editors/space_view3d: move fly mode operator into its own file.

Nicholas Bishop nicholasbishop at gmail.com
Mon Oct 25 04:45:46 CEST 2010


Looks like view3d_fly.c wasn't added.

-Nicholas

On Sun, Oct 24, 2010 at 10:30 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Revision: 32689
>          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=32689
> Author:   campbellbarton
> Date:     2010-10-25 04:30:16 +0200 (Mon, 25 Oct 2010)
>
> Log Message:
> -----------
> move fly mode operator into its own file.
>
> Modified Paths:
> --------------
>    trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
>    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
>    trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
>    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
>
> Modified: trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt
> ===================================================================
> --- trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt    2010-10-24 16:10:45 UTC (rev 32688)
> +++ trunk/blender/source/blender/editors/space_view3d/CMakeLists.txt    2010-10-25 02:30:16 UTC (rev 32689)
> @@ -44,6 +44,7 @@
>        view3d_buttons.c
>        view3d_draw.c
>        view3d_edit.c
> +       view3d_fly.c
>        view3d_header.c
>        view3d_ops.c
>        view3d_select.c
>
> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
> ===================================================================
> --- trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     2010-10-24 16:10:45 UTC (rev 32688)
> +++ trunk/blender/source/blender/editors/space_view3d/view3d_edit.c     2010-10-25 02:30:16 UTC (rev 32689)
> @@ -3051,6 +3051,21 @@
>  // XXX    scrarea_do_windraw(curarea);
>  }
>
> -
> -
> -
> +/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
> + * basically the same as...
> + *     rv3d->persp= RV3D_PERSP
> + *     setviewmatrixview3d(scene, v3d, rv3d);
> + *     setcameratoview3d(v3d, rv3d, v3d->camera);
> + * ...but less of a hassle
> + * */
> +void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
> +{
> +       float qt[4], dvec[3];
> +       copy_qt_qt(qt, rv3d->viewquat);
> +       qt[0]= -qt[0];
> +       quat_to_mat4(mat, qt);
> +       mat[3][2] -= rv3d->dist;
> +       translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
> +       mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
> +       sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
> +}
>
> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
> ===================================================================
> --- trunk/blender/source/blender/editors/space_view3d/view3d_intern.h   2010-10-24 16:10:45 UTC (rev 32688)
> +++ trunk/blender/source/blender/editors/space_view3d/view3d_intern.h   2010-10-25 02:30:16 UTC (rev 32689)
> @@ -91,7 +91,11 @@
>  void VIEW3D_OT_drawtype(struct wmOperatorType *ot);
>
>  void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
> +void view3d_persp_mat4(struct RegionView3D *rv3d, float mat[][4]);
>
> +/* view3d_fly.c */
> +void VIEW3D_OT_fly(struct wmOperatorType *ot);
> +
>  /* drawanim.c */
>  void draw_motion_paths_init(View3D *v3d, struct ARegion *ar);
>  void draw_motion_path_instance(Scene *scene,
> @@ -150,7 +154,6 @@
>  void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot);
>  void VIEW3D_OT_localview(struct wmOperatorType *ot);
>  void VIEW3D_OT_game_start(struct wmOperatorType *ot);
> -void VIEW3D_OT_fly(struct wmOperatorType *ot);
>
>
>  int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
>
> Modified: trunk/blender/source/blender/editors/space_view3d/view3d_view.c
> ===================================================================
> --- trunk/blender/source/blender/editors/space_view3d/view3d_view.c     2010-10-24 16:10:45 UTC (rev 32688)
> +++ trunk/blender/source/blender/editors/space_view3d/view3d_view.c     2010-10-25 02:30:16 UTC (rev 32689)
> @@ -26,12 +26,6 @@
>  * ***** END GPL LICENSE BLOCK *****
>  */
>
> -#include <string.h>
> -#include <stdio.h>
> -#include <math.h>
> -#include <float.h>
> -
> -#include "DNA_anim_types.h"
>  #include "DNA_camera_types.h"
>  #include "DNA_lamp_types.h"
>  #include "DNA_scene_types.h"
> @@ -40,9 +34,6 @@
>  #include "MEM_guardedalloc.h"
>
>  #include "BLI_math.h"
> -#include "BLI_blenlib.h"
> -#include "BLI_editVert.h"
> -#include "BLI_rand.h"
>
>  #include "BKE_anim.h"
>  #include "BKE_action.h"
> @@ -51,26 +42,16 @@
>  #include "BKE_global.h"
>  #include "BKE_main.h"
>  #include "BKE_report.h"
> -#include "BKE_scene.h"
> -#include "BKE_depsgraph.h" /* for fly mode updating */
>
> -
>  #include "BIF_gl.h"
>  #include "BIF_glutil.h"
>
>  #include "WM_api.h"
>  #include "WM_types.h"
>
> -#include "ED_keyframing.h"
>  #include "ED_screen.h"
>  #include "ED_armature.h"
> -#include "ED_space_api.h"
>
> -#include "GPU_draw.h"
> -
> -
> -#include "PIL_time.h" /* smoothview */
> -
>  #if GAMEBLENDER == 1
>  #include "SYS_System.h"
>  #endif
> @@ -1175,25 +1156,6 @@
>        }
>  }
>
> -/* give a 4x4 matrix from a perspective view, only needs viewquat, ofs and dist
> - * basically the same as...
> - *     rv3d->persp= RV3D_PERSP
> - *     setviewmatrixview3d(scene, v3d, rv3d);
> - *     setcameratoview3d(v3d, rv3d, v3d->camera);
> - * ...but less of a hassle
> - * */
> -static void view3d_persp_mat4(RegionView3D *rv3d, float mat[][4])
> -{
> -       float qt[4], dvec[3];
> -       copy_qt_qt(qt, rv3d->viewquat);
> -       qt[0]= -qt[0];
> -       quat_to_mat4(mat, qt);
> -       mat[3][2] -= rv3d->dist;
> -       translate_m4(mat, rv3d->ofs[0], rv3d->ofs[1], rv3d->ofs[2]);
> -       mul_v3_v3fl(dvec, mat[2], -rv3d->dist);
> -       sub_v3_v3v3(mat[3], dvec, rv3d->ofs);
> -}
> -
>  /* dont set windows active in in here, is used by renderwin too */
>  void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
>  {
> @@ -1850,897 +1812,6 @@
>        ot->poll= game_engine_poll;
>  }
>
> -
> -/* NOTE: these defines are saved in keymap files, do not change values but just add new ones */
> -#define FLY_MODAL_CANCEL                       1
> -#define FLY_MODAL_CONFIRM                      2
> -#define FLY_MODAL_ACCELERATE           3
> -#define FLY_MODAL_DECELERATE           4
> -#define FLY_MODAL_PAN_ENABLE           5
> -#define FLY_MODAL_PAN_DISABLE          6
> -#define FLY_MODAL_DIR_FORWARD          7
> -#define FLY_MODAL_DIR_BACKWARD         8
> -#define FLY_MODAL_DIR_LEFT                     9
> -#define FLY_MODAL_DIR_RIGHT                    10
> -#define FLY_MODAL_DIR_UP                       11
> -#define FLY_MODAL_DIR_DOWN                     12
> -#define FLY_MODAL_AXIS_LOCK_X          13
> -#define FLY_MODAL_AXIS_LOCK_Z          14
> -#define FLY_MODAL_PRECISION_ENABLE     15
> -#define FLY_MODAL_PRECISION_DISABLE    16
> -
> -/* called in transform_ops.c, on each regeneration of keymaps  */
> -void fly_modal_keymap(wmKeyConfig *keyconf)
> -{
> -       static EnumPropertyItem modal_items[] = {
> -       {FLY_MODAL_CANCEL,      "CANCEL", 0, "Cancel", ""},
> -       {FLY_MODAL_CONFIRM,     "CONFIRM", 0, "Confirm", ""},
> -       {FLY_MODAL_ACCELERATE, "ACCELERATE", 0, "Accelerate", ""},
> -       {FLY_MODAL_DECELERATE, "DECELERATE", 0, "Decelerate", ""},
> -
> -       {FLY_MODAL_PAN_ENABLE,  "PAN_ENABLE", 0, "Pan Enable", ""},
> -       {FLY_MODAL_PAN_DISABLE, "PAN_DISABLE", 0, "Pan Disable", ""},
> -
> -       {FLY_MODAL_DIR_FORWARD, "FORWARD", 0, "Fly Forward", ""},
> -       {FLY_MODAL_DIR_BACKWARD,"BACKWARD", 0, "Fly Backward", ""},
> -       {FLY_MODAL_DIR_LEFT,    "LEFT", 0, "Fly Left", ""},
> -       {FLY_MODAL_DIR_RIGHT,   "RIGHT", 0, "Fly Right", ""},
> -       {FLY_MODAL_DIR_UP,              "UP", 0, "Fly Up", ""},
> -       {FLY_MODAL_DIR_DOWN,    "DOWN", 0, "Fly Down", ""},
> -
> -       {FLY_MODAL_AXIS_LOCK_X, "AXIS_LOCK_X", 0, "X Axis Correction", "X axis correction (toggle)"},
> -       {FLY_MODAL_AXIS_LOCK_Z, "AXIS_LOCK_Z", 0, "X Axis Correction", "Z axis correction (toggle)"},
> -
> -       {FLY_MODAL_PRECISION_ENABLE,    "PRECISION_ENABLE", 0, "Precision Enable", ""},
> -       {FLY_MODAL_PRECISION_DISABLE,   "PRECISION_DISABLE", 0, "Precision Disable", ""},
> -
> -       {0, NULL, 0, NULL, NULL}};
> -
> -       wmKeyMap *keymap= WM_modalkeymap_get(keyconf, "View3D Fly Modal");
> -
> -       /* this function is called for each spacetype, only needs to add map once */
> -       if(keymap) return;
> -
> -       keymap= WM_modalkeymap_add(keyconf, "View3D Fly Modal", modal_items);
> -
> -       /* items for modal map */
> -       WM_modalkeymap_add_item(keymap, ESCKEY,    KM_PRESS, KM_ANY, 0, FLY_MODAL_CANCEL);
> -       WM_modalkeymap_add_item(keymap, RIGHTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CANCEL);
> -
> -       WM_modalkeymap_add_item(keymap, LEFTMOUSE, KM_ANY, KM_ANY, 0, FLY_MODAL_CONFIRM);
> -       WM_modalkeymap_add_item(keymap, RETKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
> -       WM_modalkeymap_add_item(keymap, SPACEKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
> -       WM_modalkeymap_add_item(keymap, PADENTER, KM_PRESS, KM_ANY, 0, FLY_MODAL_CONFIRM);
> -
> -       WM_modalkeymap_add_item(keymap, PADPLUSKEY, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
> -       WM_modalkeymap_add_item(keymap, PADMINUS, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
> -       WM_modalkeymap_add_item(keymap, WHEELUPMOUSE, KM_PRESS, 0, 0, FLY_MODAL_ACCELERATE);
> -       WM_modalkeymap_add_item(keymap, WHEELDOWNMOUSE, KM_PRESS, 0, 0, FLY_MODAL_DECELERATE);
> -
> -       WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_PRESS, KM_ANY, 0, FLY_MODAL_PAN_ENABLE);
> -       WM_modalkeymap_add_item(keymap, MIDDLEMOUSE, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PAN_DISABLE); /* XXX - Bug in the event system, middle mouse release doesnt work */
> -
> -       /* WASD */
> -       WM_modalkeymap_add_item(keymap, WKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_FORWARD);
> -       WM_modalkeymap_add_item(keymap, SKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_BACKWARD);
> -       WM_modalkeymap_add_item(keymap, AKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_LEFT);
> -       WM_modalkeymap_add_item(keymap, DKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_RIGHT);
> -       WM_modalkeymap_add_item(keymap, RKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_UP);
> -       WM_modalkeymap_add_item(keymap, FKEY, KM_PRESS, 0, 0, FLY_MODAL_DIR_DOWN);
> -
> -       WM_modalkeymap_add_item(keymap, XKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_X);
> -       WM_modalkeymap_add_item(keymap, ZKEY, KM_PRESS, 0, 0, FLY_MODAL_AXIS_LOCK_Z);
> -
> -       WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_PRESS, KM_ANY, 0, FLY_MODAL_PRECISION_ENABLE);
> -       WM_modalkeymap_add_item(keymap, LEFTSHIFTKEY, KM_RELEASE, KM_ANY, 0, FLY_MODAL_PRECISION_DISABLE);
> -
> -       /* assign map to operators */
> -       WM_modalkeymap_assign(keymap, "VIEW3D_OT_fly");
> -
> -}
> -
> -typedef struct FlyInfo {
> -       /* context stuff */
> -       RegionView3D *rv3d;
> -       View3D *v3d;
> -       ARegion *ar;
> -       Scene *scene;
> -
> -       wmTimer *timer; /* needed for redraws */
> -
> -       short state;
> -       short use_precision;
> -       short redraw;
> -       short mval[2];
> -
> -       /* fly state state */
> -       float speed; /* the speed the view is moving per redraw */
> -       short axis; /* Axis index to move allong by default Z to move allong the view */
> -       short pan_view; /* when true, pan the view instead of rotating */
> -
> -       /* relative view axis locking - xlock, zlock
> -       0; disabled
> -       1; enabled but not checking because mouse hasnt moved outside the margin since locking was checked an not needed
> -          when the mouse moves, locking is set to 2 so checks are done.
> -       2; mouse moved and checking needed, if no view altering is donem its changed back to 1 */
> -       short xlock, zlock;
> -       float xlock_momentum, zlock_momentum; /* nicer dynamics */
> -       float grid; /* world scale 1.0 default */
> -
> -       /* root most parent */
> -       Object *root_parent;
> -
> -       /* backup values */
> -       float dist_backup; /* backup the views distance since we use a zero dist for fly mode */
> -       float ofs_backup[3]; /* backup the views offset incase the user cancels flying in non camera mode */
> -       float rot_backup[4]; /* backup the views quat incase the user cancels flying in non camera mode. (quat for view, eul for camera) */
> -       short persp_backup; /* remember if were ortho or not, only used for restoring the view if it was a ortho view */
> -
> -       void *obtfm; /* backup the objects transform */
> -
> -       /* compare between last state */
>
> @@ Diff output truncated at 10240 characters. @@
>
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